Modifying Terrain Question?
by Johnny Hill · in Torque Game Engine · 12/23/2003 (5:16 pm) · 2 replies
I have been forcing myself to be a bit creative with the stock terrain limitations just to see what I can do without going to my terrain manager builds. I got a question about one thing.
1. When I modify terrain I know it gets copied when the terrain starts to repeat itself.
I will do my best to explain I have been known to confuse myself heh.
I do want the terrain to continue to repeat.
But I do not want the modifications I make physically to repeat.
I want the engine to just repeat the unalter terrain like it normally does.
I have been playing with the idea somebody mention I think Ben said it. he said build it by hand LOL well lately I have been getting good at beating the terrain to look like my overland map World.
Any info greatly appreciated :)
John H.
1. When I modify terrain I know it gets copied when the terrain starts to repeat itself.
I will do my best to explain I have been known to confuse myself heh.
I do want the terrain to continue to repeat.
But I do not want the modifications I make physically to repeat.
I want the engine to just repeat the unalter terrain like it normally does.
I have been playing with the idea somebody mention I think Ben said it. he said build it by hand LOL well lately I have been getting good at beating the terrain to look like my overland map World.
Any info greatly appreciated :)
John H.
About the author
#2
I know right off this will or could be a function that can be added to the existing terraform editor.
1. The initial map the 256 X 256 image is always the base map.
2. The abstract map layer is what the editor will use to record any changes.
Psuedo Mode: :)
I go into terraform editing mode a grid that represents my abstract map overlays over the existing terrain.
The grid origin point is the center of the base map and extends to infinity.
I need to find that article I seen on data structures.
I never lost sight of my PLANET-SIZE level LOL so Iam still determine to make it happen :) if anybody dig up my threads they will notice that's my uh obsession heh.
John H
12/23/2003 (8:17 pm)
OK I know I read a article about this in one of my Game Developers Ben. thks for the info before I forget heh.I know right off this will or could be a function that can be added to the existing terraform editor.
1. The initial map the 256 X 256 image is always the base map.
2. The abstract map layer is what the editor will use to record any changes.
Psuedo Mode: :)
I go into terraform editing mode a grid that represents my abstract map overlays over the existing terrain.
The grid origin point is the center of the base map and extends to infinity.
I need to find that article I seen on data structures.
I never lost sight of my PLANET-SIZE level LOL so Iam still determine to make it happen :) if anybody dig up my threads they will notice that's my uh obsession heh.
John H
Associate Ben Garney