Game Development Community

No DEVC++ port?

by Terry Price · in General Discussion · 12/20/2003 (10:29 am) · 15 replies

Uhm, it kind of surprised me when i saw that the tourqe engine only had ports to VC6 and 7. Is thier a devC++ or borland C++ port? i mean i thought the tourqe engine was about bringing the ability to program a great game to the masses, but i don't have 2000 bucks to spend on microsofts C++.

#1
12/20/2003 (12:50 pm)
Yeh, a Dev-C++ posrt would be great. We are indie after all, and support for these free compilers is what we need.

I tried compiling using the makefiles under mingw32 but get this error, and i dont really know much bout makefiles to fix it myself

mk/conf.mk:4: *** invalid syntax in conditional. Stop.

I did the make -f .... config thing before hand with OS=WIN32 COMPILER=GCC3 BUILD=RELEASE
#2
12/20/2003 (12:55 pm)
There Is some work done getting this running on mingw
and you can prolly find that info in the forums.

as for borland im not sure if that was ever completed..
but im pretty sure someone at least got Some work done there.

as for devc++ I believe there was more trouble with the ide.

try searching the forums for mingw and borland..
chances are you would have to be an SDK owner to read the results.
#3
12/20/2003 (12:58 pm)
Actually it does work with mingw (ie. currently using it under linux for cross-compiling). As for DEVC++ i wouldn't know what version of gcc it uses no idea what could be wrong though it should just be a matter of setting the right paths for the libs and includes as well creating a proper project for torque.
#4
12/20/2003 (1:28 pm)
I myself have encountered the makefile problem.
I am not sure what causes it, but i assume the make tool is writing the configure script incorrectly.

You can write the conf.mk manually.
All you need to set is OS, COMPILER, BUILD, DIR.OBJ, and set BUILD_SUFFIX to "_DEBUG" if its a debug build.
#5
12/20/2003 (1:46 pm)
Quote:
2000 bucks to spend on microsofts C++.
Where are you buying your microsoft products? Thats WAY too much.
Microsoft Visual C++ .NET Standard sells for $108.00 at amazon.com. Thats 20 times less than your price. Even directly from Microsoft's web site it 109 bucks.

You probally could pick up 6.0 somewhere for less than that. (I use 6.0)
#6
12/20/2003 (1:51 pm)
Torque has been built successfully with:

VC++ 6.0, 7.0 (.NET 2002), 7.1 (.NET 2003)
GCC
MinGW
Code Warrior 6.0, 7.0
Project Builder

As for Development Environments

Windows:
VC++ 6.0, 7.0 (.NET 2002), 7.1 (.NET 2003)
Eclipse (with MinGW)

Linux/OpenBSD:
KDevelop
Emacs

Mac OS:
Code Warrior
Project Builder

You can use Dev C++ / Bloodshed to edit the files although creating a project file doesn't seem to work, and compiling from inside Dev C++ seems to be broken.

Search the GG's Forums for Dev C++ and/or bloodshed and/or minGW
#7
12/20/2003 (1:55 pm)
I'd recommend not getting the standalone C++ compiler for game programming. It does not contain the optimizer that the Pro version has.
#8
12/20/2003 (2:27 pm)
Harold - Good point. I use 6.0 [bold]professional[/bold]. Shouldn't have quoted the standard Edition. (I use the standard at work, so sometimes I forget I have the Professional at home.)

So if you want the pro you can get Microsoft 6.0 Professional for 195 bucks.

Otherwise using one of the other options Harlold pointed out seems good.
#9
12/20/2003 (5:47 pm)
DevC++ IDE can't handle the number of files in Torque or something. I wasted a crap load of time trying to get it to work. You might could set it up to work on small parts of the engine, but trying to get the entire thing into the IDE like VS is not going to happen.

That said, Codewarrior is probably the next best thing to VS in my opinion.
#10
10/17/2004 (3:19 am)
I think CodeWarrior is probably better than Visual Studio. For one thing, it's not made by Microsloth. In fact, MinGW is probably better than Visual Studio for the same reason. Let's face it, you already wasted $100+ on your copy of Windows, do you really think you should have to give them another $200 just for the privilege of being able to compile software in it?

Sorry for the rant, I just can't stand those monopolizing whores.
#11
10/17/2004 (3:37 am)
The Visual Studio 2003 optimising compiler is availible free of charge off MS website you can't use the GUI for the optimisation settings buts its trivial to use via command line settings.

AFAICT it has the same license as the brought versions.
#12
10/17/2004 (3:39 am)
Yeah, that's why I bought a Mac.

Oh, wait...
#13
10/17/2004 (9:47 am)
There may be some things you can not like MS for, but their deve tools are not one of them. They make great dev tools. The recommended compiler for the PC is:

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5288

The cost is $79.95 or less at Amazon.
#14
10/17/2004 (5:56 pm)
That link Mr Tunnell just posted comes with a book too!
Its a good book... I got it for $85 AUD on Alibris i think it was because the cheap people for Amazon wouldnt ship to Australia...

Anyway... I am sure you can get it for less than 85 AUD at Amazon
#15
10/17/2004 (7:49 pm)
@Thomas: Are you a Torque owner?