Synching player position
by Ian Omroth Hardingham · in Torque Game Engine · 12/14/2003 (8:20 am) · 3 replies
Hey everyone,
how exactly do the client and server sync positions? Does the client tell the server every so often where it actually is (rather than just sending a relative move) and the server updates?
Any help, as usual, is masssively appreciated.
Ian
how exactly do the client and server sync positions? Does the client tell the server every so often where it actually is (rather than just sending a relative move) and the server updates?
Any help, as usual, is masssively appreciated.
Ian
#2
12/14/2003 (1:06 pm)
Look in player.cc and read the code for packUpdate() and unpackUpdate() to see how the player object ghosts itself so everyone knows where it is.
Associate Ben Garney