Exporting a complex model
by Duncan Gray · in General Discussion · 12/13/2003 (9:14 pm) · 2 replies
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#2
you need not rely on the editor..
merely get it close.
and manually adjust you will get it as tight as you need to.
Edit:
of course the trick is if you want it on fancy angles and such in the game..
you need only configure it straight without rotation
and add rotation as a group.
no problem.
12/13/2003 (9:53 pm)
You can manually enter the coordinates.you need not rely on the editor..
merely get it close.
and manually adjust you will get it as tight as you need to.
Edit:
of course the trick is if you want it on fancy angles and such in the game..
you need only configure it straight without rotation
and add rotation as a group.
no problem.
Torque Owner Dan -
Also and object that long might have trouble with LOD Splitting it up into multiple object would give you a better chance of getting the poly count down when someone is looking down the bridge from one end (my guess - never made and object that big.)