Game Development Community

Max2Dif

by Chris · in Torque Game Engine · 12/13/2003 (6:23 pm) · 4 replies

I created a basic character and added a bounds box around him. When I try to export him I get a "No data found" error. Im using 3dsmax5 Can someone help?

#1
12/13/2003 (6:31 pm)
Did you try the normal .DTS exporter? Max2Dif is for interiors and such. It creates .DIF files.
#2
12/13/2003 (7:01 pm)
Doh it was suppost to be a dts... i must have been thinking about difs instead of dts when i wrote it... hehe!
#3
12/13/2003 (8:27 pm)
Well have you tried to look through the Max2DTS DOCs
They usually help people to get started.
You can also read through the 3d Modelling Forums

The no data error is because you didn't link the heirachy up right. You usually start with a dummy box called BASE01. Then another called Start01. And one more called Detail<#> () then you name your mesh MESH02 (for instance) and link it to the start node. Next name your detail "Detail02" and link it and the start node to the base node. Make sure you bounding box (bounds) is unlink and try to export.

Hope that helps. Definatly read the docs.

Matt

PS there is no tool called MAX2DIF, YET!
#4
12/13/2003 (10:43 pm)
MAX2DIF... I dreamt the other night that GC was actually going to do this