Game Development Community

GORPE & networking middleware?

by Nate Strandberg · in Torque Game Engine · 12/13/2003 (11:43 am) · 3 replies

I haven't gotten around to downloading the latest GORPE system, but I was wondering if the creator(s) are using the existing Torque networking system, a custom one or an existing middleware solution.

I'm currently looking into a number of different engines for a freeware MMOG project I'm currently involved with. I've been a Torque licensee for quite sometime now, but it was always so much code to go through I never got around to actually doing much of anything with it. Now that I've found GORPE, I think it might be worth while to look into.

Well, what I was wondering is how hard the Torque *masters* think it would be to use a pre-existing MMOG networking solution such as Quazal.

Anyhow, thanks for any replies! Also, please don't bother with post wars / flames; they really are childish =)


-Nate S.

#1
12/13/2003 (11:57 am)
Torque's net code is awesome. I think that for the realtime portion of your MMO you'd have a hard time finding a better solution.

Removing Torque's net code and replacing it with something else would be painful and not necessarily a big improvement.

My two bits. This has been discussed before; perhaps we can dredge up some of the old threads.
#2
12/13/2003 (12:02 pm)
Well my view is certain middleware solutions such as Quazal provide much more than Torque does out of the box. For example, dead reckoning, load balancing, etc.

I don't feel we'll have that many users playing this MMOG at once (no more than say 60 at one time), but it still would be lots of network traffic to send information for all players in a world such as this.

btw - Thanks for the quick reply Ben!


-Nate S.
#3
12/13/2003 (1:22 pm)
Torque does everything except for the zone-switching/fault-tolerance stuff.

Perhaps you should evaluate Torque's networking more closely?

Admittedly, the whole suite is definitely better suited to MMO than Torque's stuff, but then again, you have a hefty licensing fee to contend with if you ever decide to go commercial with Quazal.

If you're talking about a world with 60 players in it, Torque's net code can certainly handle things for you. It's only when you get into the 100+ range that stuff like Quazal/Eterna become really valuable.