Game Development Community

Adding eyes to my character.

by Bradley Bowling · in Artist Corner · 12/07/2003 (8:48 pm) · 4 replies

Ok, I give up...I am trying to add eyes to a character that has a weighted mesh. Since the eyes don't deform I created them and parented them into the head bone in the character's skeleton. They don't show up in the show tool. I know this is pretty remedial stuff here but I'm new....Any help would be appreciated.

#1
12/08/2003 (8:50 am)
What does your Dump.DMP file tell you? Are the eye geometry peices being ignored upon export or are they being included? Does it tell you why they are being ignored if they are? Have you setup your CFG file correctly? Have you added details information to the eyes? Have you linked the eyes to the correct location in the hierarchy?
#2
12/08/2003 (8:17 pm)
My dump file does not explicitly tell me that it is culling out the "eyes" node and it does show up in the "Shape Hierarchy" at the end of the dump file. I have the eyes node in the "always export" section of my .cfg file. I have checked that it is parented into the hierarchy properly in schematic view. The one thing you brought up that I haven't done is create detail information for them. The mesh I am using for the eyes is already very low poly and it would be a negligible savings to LOD it.
Is the detail information necessary for the shape to export?
I can export it and view it as a simple shape just following the instructions in the tutorial.
#3
12/09/2003 (9:24 am)
If you are using multiple detail markers in your DTS shape but only have 1 LOD tagged to your model, your model will only show up at that 1 detail level and will be completely invisible or missing at the others.
#4
12/09/2003 (7:36 pm)
I added the markers and it works!!!...thanks.