A * to ther right direction...
by Robert Mustin · in Technical Issues · 12/05/2003 (4:58 am) · 5 replies
Hi there
i resently bought TGE and to my surprise i find no tutorial on programming a game and how to set up a new project etc.
while reading in different threads it looks like scripting is the way to get things done and that it's hard to do it in coding since the TGE is built this way...is this assumption correct? or am i just blinded by the amount of code etc to not fully grasp where to start?
I have tried OGRE a bit and find it easy to get going but felt like TGE was more complete with networkengine and tools but i don't want to script.
this is for education purpose, i know a bit c++ and DirectX(made a smal engine with out managers etc)and now im fireing up a smal game project and feel like theres no neeed for reinvent the weel and focus on the gamespecifics and architecture etc.
Regards Robert
i resently bought TGE and to my surprise i find no tutorial on programming a game and how to set up a new project etc.
while reading in different threads it looks like scripting is the way to get things done and that it's hard to do it in coding since the TGE is built this way...is this assumption correct? or am i just blinded by the amount of code etc to not fully grasp where to start?
I have tried OGRE a bit and find it easy to get going but felt like TGE was more complete with networkengine and tools but i don't want to script.
this is for education purpose, i know a bit c++ and DirectX(made a smal engine with out managers etc)and now im fireing up a smal game project and feel like theres no neeed for reinvent the weel and focus on the gamespecifics and architecture etc.
Regards Robert
#2
12/05/2003 (7:11 am)
The problem most people new to Torque have is letting go of their way and doing things the Torque way.
#3
Scripting really isn't a big deal, especially if you can program in C/C++... It's a bit odd from time to time, but ultimately it's less of a hassle to learn script than it is to try to write your whole game in C++. :)
You'll end up writing lots of fiddly glue code in script that you'd otherwise have to try to do (painfully) in C++, like passing data around between GUI elements or binding input to game actions.
Your assumption is right - scripting is the way to go, but you certainly won't write everything in script.
12/05/2003 (9:06 am)
Jarrod's comment aside...Scripting really isn't a big deal, especially if you can program in C/C++... It's a bit odd from time to time, but ultimately it's less of a hassle to learn script than it is to try to write your whole game in C++. :)
You'll end up writing lots of fiddly glue code in script that you'd otherwise have to try to do (painfully) in C++, like passing data around between GUI elements or binding input to game actions.
Your assumption is right - scripting is the way to go, but you certainly won't write everything in script.
#4
*Fights back the urge to launch into a monologue on script languages*
12/05/2003 (9:16 am)
This isn't really Torque specific... Scripting is the way to go... I only use C++ when I absolutely have to...*Fights back the urge to launch into a monologue on script languages*
#5
Thanks for your reply, since i'm doing this for education purpose (improve my c++ skill etc)i guess i will be using OGRE for this project but i will most certanly play around with TGE later on :)...unless i get caught in Amiga development ;)
Regards Robert
12/08/2003 (3:14 pm)
@allThanks for your reply, since i'm doing this for education purpose (improve my c++ skill etc)i guess i will be using OGRE for this project but i will most certanly play around with TGE later on :)...unless i get caught in Amiga development ;)
Regards Robert
Torque 3D Owner Marco Meier
Slickware Games
So, I think your assumption is correct. But why not go for it? :)