Game Development Community

Poor P4 Performance

by Westy · in Torque Game Engine · 12/03/2003 (9:27 am) · 22 replies

At VisionWorksFX all the members with Pentuim 4 processers are suffering from very very poor frames per second. This isnt a problem for us with AMD Althon Chips, or even with a Celeron.

We decided to do dumps from the profiler on same map.

1) AMD Athlon XP 2400+ and Geforce3 Ti200 128mb.

%%NSTime %% Time Invoke # Name
49.645 49.645 1088 glFinish
8.858 8.858 1088 SkyRender
6.688 6.688 33435 DrawText
5.624 5.796 2176 TSShapeInstanceRender
3.764 41.730 1088 CanvasRenderControls
3.451 3.451 1088 TerrainRenderRecurse
3.366 3.366 34816 TerrainRenderBuild
2.504 2.881 1088 AdvanceClientTime
2.341 2.341 1088 BuildFogTexture
1.276 2.227 1662 Player_ProcessTick
1.174 1.263 1088 BuildSceneTree
0.976 0.976 34816 TerrainRenderXFRender
0.882 0.882 1088 SwapBuffers
0.855 3.738 1088 ClientProcess
0.827 7.440 4352 ShapeBaseRenderObject
0.687 0.699 1088 ClientNetProcess
0.660 26.024 6549 SceneStateRenderImage
0.652 6.448 2176 PlayerRenderMounted
0.585 100.000 1088 MainLoop
0.561 0.933 1662 Player_PhysicsSection
0.531 0.531 3963 ContainerCastRay
0.484 5.452 1088 TerrainRenderEmit
0.415 30.891 1088 GameRenderWorld
0.407 0.407 34816 TerrainRenderBind
0.366 0.366 1662 Player_UpdatePos
0.365 30.476 1088 SceneGraphRender
0.281 0.281 1088 CanvasPreRender
0.192 26.263 1088 TraverseScene
0.184 0.184 22201 MemoryAlloc
0.168 0.168 2176 TSShapeInstanceMaterials
0.166 2.393 1108 AdvanceObjects
0.162 0.162 22200 MemoryFree
0.149 0.149 1088 TerrainRenderSetup
0.140 0.140 2176 TerrainRenderDetails
0.122 0.141 1088 ServerNetProcess
0.068 0.131 4352 GetLightingAmbientColor
0.064 99.408 1088 ProcessTimeEvent
0.056 2.143 1088 AdvanceServerTime
0.052 0.052 2196 UpdateActionThread
0.047 92.585 1088 RenderFrame
0.038 0.038 34816 TerrainRenderSetVertexBuffer
0.034 0.034 1088 RegisterLights
0.030 0.030 2176 PlayerRenderPrimary
0.023 0.025 1088 SimAdvanceTime
0.021 0.021 34816 TerrainRenderLock
0.021 0.021 34816 TerrainRenderUnlock
0.013 9.065 1088 TerrainRender
0.013 2.156 1088 ServerProcess
0.007 0.007 42 ProcessInputEvent
0.003 0.003 2176 TSShapeInstanceRenderBillboards
0.003 0.003 2176 PlayerRenderShadow
0.000 0.000 1 MemoryRealloc
0.000 0.000 0 TerrainRenderBuildBlendMap
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#21
12/04/2003 (8:44 am)
Glad to see we got this tracked down and resolved!
#22
12/19/2003 (11:16 am)
So has this been confirmed? I had problems with the 1.2 debug build being super slow and I also have a P4 w/ nvidia:

http://www.garagegames.com/mg/forums/result.thread.php?qt=14868
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