Fx!!! Where Are They?
by Devon Ly · in Torque Game Engine · 12/02/2003 (12:36 am) · 27 replies
When am I gonna see a Torque based game with GFX that's gonna blow my mind away? :)
#22
@Mark: Yeah, that's a good point. Still, even without per-pixel stuff, you can get some nice looking effects with a simple enviroment map and a first-gen vertex shader calculating reflection texture coords. It's just a matter of juggling your texture units around in case you want to add a gloss map or something.
I'm experimenting around with this right now, trying to learn how it all works. I want to add nice specular hilights to a game engine I'm working on. Since 90% of the objects will be spaceships and such, good metal shading is important to me.
12/03/2003 (1:34 pm)
@Bob: Thanks a bunch, Bob, I surely can't wait to see the first revision of this. :)@Mark: Yeah, that's a good point. Still, even without per-pixel stuff, you can get some nice looking effects with a simple enviroment map and a first-gen vertex shader calculating reflection texture coords. It's just a matter of juggling your texture units around in case you want to add a gloss map or something.
I'm experimenting around with this right now, trying to learn how it all works. I want to add nice specular hilights to a game engine I'm working on. Since 90% of the objects will be spaceships and such, good metal shading is important to me.
#23
12/03/2003 (7:02 pm)
The problem I have found with the render pipeline is it is just not designed for the hardware paths that are available now. There is way to much context switching, texture switching and what not and there really is no way to get any more peformance out of the graphics pipeline than rewriting it from scratch, which is what I have been working towards . . . slowly . . .
#25
Love that lighting exactly what is needed to get rid of that gray washy look they seems to be inherent in Torque for some reason maybe its the way the engine blends colours. I dunno but well don
12/04/2003 (10:59 pm)
Bob,Love that lighting exactly what is needed to get rid of that gray washy look they seems to be inherent in Torque for some reason maybe its the way the engine blends colours. I dunno but well don
#26
Thanks for the support! I really appreciate all of your comments and I'll definitely keep the community up to date with the project's status.
Thanks.
John.
Edit: too many !'s...
12/05/2003 (9:59 am)
Everyone,Thanks for the support! I really appreciate all of your comments and I'll definitely keep the community up to date with the project's status.
Thanks.
John.
Edit: too many !'s...
#27
12/05/2003 (10:21 am)
Bob, thats awsome, i can't wait till its done! I JUST WANNA PLAY A DEMO OF IT O.o
Torque Owner Prairie Games
Prairie Games, Inc.