G3D Exporter for 3DS Max 6
by Daniel J Lee · in General Game Discussion · 11/30/2003 (3:14 pm) · 6 replies
I just recompiled the exporter with the correct header and library for Max 6. I used it to convert the example cannon, it worked just fine.
Should I upload it somewhere? Does anyone want it? Let me know.
Should I upload it somewhere? Does anyone want it? Let me know.
#2
Could you upload it somewhere and I want to try it. Thx.
haohao
01/09/2004 (11:36 pm)
Hi, Daniel,Could you upload it somewhere and I want to try it. Thx.
haohao
#3
You can do basic exports but nothing with multires, If I recall correctly someone said you could take the a file from max4 and plaop it somewhere in the max6 directory structure to get multires working
01/10/2004 (6:23 am)
Daniel,You can do basic exports but nothing with multires, If I recall correctly someone said you could take the a file from max4 and plaop it somewhere in the max6 directory structure to get multires working
#4
Thanks.
01/17/2004 (11:56 pm)
I would like to try that too please tell me where i can get a copy.Thanks.
#6
02/08/2004 (7:33 am)
Could it be uploaded as a resource, maybe ? that would be great
Torque Owner Ryan Ackley
i just grabbed the max 6 free trial from discreet and would like to try this out. Just let me know if you post it someplace where i can grab it. would be nice to see what new features max6 can offer tge users.
Ryan Ackley
JKAP Games