Game Development Community

G3D Exporter for 3DS Max 6

by Daniel J Lee · in General Game Discussion · 11/30/2003 (3:14 pm) · 6 replies

I just recompiled the exporter with the correct header and library for Max 6. I used it to convert the example cannon, it worked just fine.

Should I upload it somewhere? Does anyone want it? Let me know.

#1
01/02/2004 (11:42 pm)
Hey daniel,
i just grabbed the max 6 free trial from discreet and would like to try this out. Just let me know if you post it someplace where i can grab it. would be nice to see what new features max6 can offer tge users.

Ryan Ackley
JKAP Games
#2
01/09/2004 (11:36 pm)
Hi, Daniel,

Could you upload it somewhere and I want to try it. Thx.




haohao
#3
01/10/2004 (6:23 am)
Daniel,

You can do basic exports but nothing with multires, If I recall correctly someone said you could take the a file from max4 and plaop it somewhere in the max6 directory structure to get multires working
#4
01/17/2004 (11:56 pm)
I would like to try that too please tell me where i can get a copy.

Thanks.
#5
01/31/2004 (4:08 pm)
I would like to try this exporter.

thanks
Bryan
#6
02/08/2004 (7:33 am)
Could it be uploaded as a resource, maybe ? that would be great