2D game in Torque?
by Eric Forhan · in Torque Game Engine · 11/30/2003 (2:04 pm) · 2 replies
I've been considering a 2D game in Torque--one reason is simply that I'm familiar with the engine. Perhaps someone could shed some insight into a few questions?
-Would the networking still be available?
-Is there a way to manipulate the bitmaps? For example: The player's spaceship shoots a planet, and wherever it hits small chunks are taken out.
-Can the player's bitmap be animated or changed? Ex: The player is a hunter, and his rifle moves up or down depending on how he aims.
-Is there any reason not to use Torque?
Thanks. :-)
-Eric
-Would the networking still be available?
-Is there a way to manipulate the bitmaps? For example: The player's spaceship shoots a planet, and wherever it hits small chunks are taken out.
-Can the player's bitmap be animated or changed? Ex: The player is a hunter, and his rifle moves up or down depending on how he aims.
-Is there any reason not to use Torque?
Thanks. :-)
-Eric
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#2
The only downside here is that if you want a very simple 2d game Torque could be a bit of overkill unless you rewrite bits of the rendering code.
11/30/2003 (8:53 pm)
I've seen a few 2dish Torque games; most of them take the camera and put it in an isometric or side angle, then constrain gameplay so it's 2dish.The only downside here is that if you want a very simple 2d game Torque could be a bit of overkill unless you rewrite bits of the rendering code.
Torque Owner Davis Ray Sickmon, Jr
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Depending on the gamestyle, you could could just use UI objects to do a good portion of the game. If so, then all networking would have to be done using commandToClient / commandToServer commands (because the Engine doesn't do anything to handle UI items as part of networking). It's not particularly hard - just have to figure out what all needs to be sent back and forth.
Or, you could just lock the camera in a side one shot, and work it from there. Then networking does it's thing without much programmer intervention.
As for manipulating bitmaps - someone else would have to answer that one :-)