Strange Dif Errors.
by Cameron Ditty · in Artist Corner · 11/29/2003 (11:29 pm) · 3 replies
I have created a test building using GLB 2.21 and then converted to dif in quark.
The header of the map file was edit to look like:
{
"classname" "worldspawn"
"min_pixels" "100"
"geometry_scale" "32.0"
"light_geometry_scale" "32.0"
"ambient_color" "0 0 0"
"emergency_ambient_color" "0 0 0"
"mapversion" "220"
"wad" "\home\projects\torque\example\demo1\data\interiors\textures.wad"
{
( -182.002 -145.995 0 )( -177.995 -142 0 )( -182.002 -142 0 ) Concrete1a 0 0 0 1 1
( -182.002 -145.995 64.0474 )( -177.995 -142 64.0474 )( -177.995 -145.995 64.0474 ) Concrete1a 0 0 0 1 1
( -182.002 -145.995 0 )( -177.995 -145.995 64.0474 )( -177.995 -145.995 0 ) Concrete1a 0 0 0 1 1
( -177.995 -145.995 0 )( -177.995 -142 64.0474 )( -177.995 -142 0 ) Concrete1a 0 0 0 1 1
( -177.995 -142 0 )( -182.002 -142 64.0474 )( -182.002 -142 0 ) Concrete1a 0 0 0 1 1
( -182.002 -142 0 )( -182.002 -145.995 64.0474 )( -182.002 -145.995 0 ) Concrete1a 0 0 0 1 1
}
{
etc...
I was getting an invalid face < 3 points error when using the normal map2dif_debug, but it compiled fine when using the marblemap2dif. The problem is that I get the following error when I try to load the .dif file into tork version 1.2.0

Can anyone clue me in as to what this is???
Thanks in advance,
Cameron
The header of the map file was edit to look like:
{
"classname" "worldspawn"
"min_pixels" "100"
"geometry_scale" "32.0"
"light_geometry_scale" "32.0"
"ambient_color" "0 0 0"
"emergency_ambient_color" "0 0 0"
"mapversion" "220"
"wad" "\home\projects\torque\example\demo1\data\interiors\textures.wad"
{
( -182.002 -145.995 0 )( -177.995 -142 0 )( -182.002 -142 0 ) Concrete1a 0 0 0 1 1
( -182.002 -145.995 64.0474 )( -177.995 -142 64.0474 )( -177.995 -145.995 64.0474 ) Concrete1a 0 0 0 1 1
( -182.002 -145.995 0 )( -177.995 -145.995 64.0474 )( -177.995 -145.995 0 ) Concrete1a 0 0 0 1 1
( -177.995 -145.995 0 )( -177.995 -142 64.0474 )( -177.995 -142 0 ) Concrete1a 0 0 0 1 1
( -177.995 -142 0 )( -182.002 -142 64.0474 )( -182.002 -142 0 ) Concrete1a 0 0 0 1 1
( -182.002 -142 0 )( -182.002 -145.995 64.0474 )( -182.002 -145.995 0 ) Concrete1a 0 0 0 1 1
}
{
etc...
I was getting an invalid face < 3 points error when using the normal map2dif_debug, but it compiled fine when using the marblemap2dif. The problem is that I get the following error when I try to load the .dif file into tork version 1.2.0

Can anyone clue me in as to what this is???
Thanks in advance,
Cameron
#2
Thanks again,
Cameron
11/30/2003 (9:09 am)
Thank you Eric, that was the solution. I thought it would be like .dts and just not texture it when the .pngs are missing, but instead it kicks out that error.Thanks again,
Cameron
#3
That error is almost always from missing content of some sort. I only wish the error log would say what. :-)
Good luck!
-Eric
11/30/2003 (9:45 am)
You're quite welcome (bill is in the mail).That error is almost always from missing content of some sort. I only wish the error log would say what. :-)
Good luck!
-Eric
Torque 3D Owner Eric Forhan