Unwrapping UVWs with more than one object
by Auto · in Artist Corner · 11/29/2003 (3:18 pm) · 2 replies
So, like the topic says, I have a model with more than one object. I've unwrapped, mapped, and textured before, but the objects were all one mesh/object. So now I have a turret with 6 major pieces, all mapped and ready to be unwrapped. How should I go about unwrapping all the objects as to arrange them efficiently onto one map? I know this is possible... the torque default player is setup this way, separate objects but one map. Any help is appreciated. Thanks all.
#2
11/29/2003 (6:48 pm)
Aah ok. Yup, using Max. Well, I'll have a small bit of work to re-do, but that does sound like the best way. Thanks Martin.
Torque 3D Owner Martin "Founder" Hoover