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Unwrapping UVWs with more than one object

by Auto · in Artist Corner · 11/29/2003 (3:18 pm) · 2 replies

So, like the topic says, I have a model with more than one object. I've unwrapped, mapped, and textured before, but the objects were all one mesh/object. So now I have a turret with 6 major pieces, all mapped and ready to be unwrapped. How should I go about unwrapping all the objects as to arrange them efficiently onto one map? I know this is possible... the torque default player is setup this way, separate objects but one map. Any help is appreciated. Thanks all.

#1
11/29/2003 (6:38 pm)
A simple way to accomplish this is to attach all of the seperate pieces onto one editable mesh object (assuming you are using max). Then assign the mapping to the unified object. Finally detach the elements and assign the material to them. (the sub-objects will retain the mapping).
#2
11/29/2003 (6:48 pm)
Aah ok. Yup, using Max. Well, I'll have a small bit of work to re-do, but that does sound like the best way. Thanks Martin.