Seeking quick help with DIF import
by Ryan Necessary · in Torque Game Engine · 11/23/2003 (7:03 pm) · 2 replies
I built a small sample .map file with Worldcraft 3.3 and successfully converted it to a DIF file via map2dif.exe.
I see the object in the hierarchy but when I try to add it to the game I get a fatal error:
"GBitmap::GBitmap: in order to extrude miplevels, bitmap w/h must be pow2"
Any advice that gets me going will result in:
1)me building a giant stone likeness of you
2)dancing around this statue every night
3)sacrificing a wombat in your name
thanks,
Ryan
I see the object in the hierarchy but when I try to add it to the game I get a fatal error:
"GBitmap::GBitmap: in order to extrude miplevels, bitmap w/h must be pow2"
Any advice that gets me going will result in:
1)me building a giant stone likeness of you
2)dancing around this statue every night
3)sacrificing a wombat in your name
thanks,
Ryan
#2
thanks!
--Ryan
11/23/2003 (8:21 pm)
Doh. I thought they were all powers of 2, but i think the .map I was bringing in had some hosed texture somewhere. I went back and just made a box with a 128x128 texture on all sides and it went fine. I'll go back and troubleshoot the larger .map file now.. thanks!
--Ryan
Associate Kyle Carter