Milkshape and Alpha Transparency?
by SeanT · in Torque Game Engine · 11/23/2003 (11:32 am) · 5 replies
Hello,
I have been unable to get alpha transparency to display properly in the engine. The model texture has either no transparency (using png alpha texture shows black) or has a wierd ghosted transparency. I have found a few forum posts about Milkshape and alpha problems and have tried all that but cannot get it to work correctly. Even if i delete the texture file the model appears about %50 transparent. I am using the pre-compiled Milkshape dts exporter since i am unable to compile the sdk version using mingw or dev c++ yet. Any help would be greatly appreciated!
I have been unable to get alpha transparency to display properly in the engine. The model texture has either no transparency (using png alpha texture shows black) or has a wierd ghosted transparency. I have found a few forum posts about Milkshape and alpha problems and have tried all that but cannot get it to work correctly. Even if i delete the texture file the model appears about %50 transparent. I am using the pre-compiled Milkshape dts exporter since i am unable to compile the sdk version using mingw or dev c++ yet. Any help would be greatly appreciated!
#2
11/23/2003 (4:23 pm)
Not what i was after, but very usefull once i get it working :)
#3
11/24/2003 (4:31 pm)
Still no luck...i should add that with the translucency flag set with ms export, black areas of texture go away but model is still fully transparent where it should be solid. I am using PSP 7.04 to create the texture image and have verified it's a 32 bit png file with alpha.
#4
11/24/2003 (4:46 pm)
You need to actually read the MilkShape 3D Exporter Documentation, it'll help you as it helped me! :)
#5
11/25/2003 (9:15 am)
Ok, finally got this to work. Did a search for dts and found version 1.2 of ms2dts exporter pre-compiled on another site. Works fine with that exporter!
Associate James Urquhart
Don't know if that will help...