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Stack overflow in Mission Editor

by St · in Torque Game Engine · 11/23/2003 (10:22 am) · 6 replies

Hi all,

I just synced Release 120 of the torque engine and I must say I'm a bit dissapointed with the quality. I try to play around with the mission editor and I frequently get errors - mainly stack overflows.

I start Torque demo and hit F11. I copy any object (usually a big one like one of the houses) and generate a copy and move the copy around. Sometimes it crashes when copying. Sometimes when working with the new copy.

Callstack at crash point is:

> torqueDemo_DEBUG.exe!Vector::operator[](unsigned int index=0) Zeile 428 + 0x9 C++
torqueDemo_DEBUG.exe!SceneGraph::getZoneOwner(const unsigned int zone=0) Zeile 332 + 0x12 C++
torqueDemo_DEBUG.exe!SceneGraph::treeTraverseVisit(SceneObject * obj=0x03552b60, SceneState * state=0x03292750, const unsigned int stateKey=4476) Zeile 309 + 0xf C++
torqueDemo_DEBUG.exe!SceneGraph::treeTraverseVisit(SceneObject * obj=0x04f56b10, SceneState * state=0x03292750, const unsigned int stateKey=4476) Zeile 313 C++

... and so on, with infinit recursion in this treeTraverseVisit method.

Same bug also happens in HEAD (which was the reason for me to sync release 120 in the first place, as it was supposed to be stable).

I'm working with VC++ .net 2003 on Windows XP.

Does anyone have any ideas how to fix that?

Also, I didn't find a way to submit bug reports, is there an official way for that?

Thanks, Thomas

#1
11/23/2003 (10:31 am)
Can't help you with the problem you are having, but, you can file bugs Here - scroll down to the bottom of the page.

You find a bug, and suddenly you are "a bit dissapointed with the quality"? Gee, you aren't hard to please, are you? ;-)
#2
11/23/2003 (10:31 am)
P.s. Sorry, didn't really want to offend anyone, I'm just a bit disappointed. I really want to like Torque and want to work with it, but with crashing out of the Editor every three minutes it gets really hard to do anything...
#3
11/23/2003 (10:43 am)
P.p.s. Thanks for the link, I submitted the bug description.
#4
11/23/2003 (10:54 am)
There's a SMILEY after the comment - I was ribbin' ya :-)

I've yet to crash out 1.2.0 - but I don't work in the editor much, just in code. I'm sure Eric F. would have been hollering if he had much in the way of problems - but everyone uses tools differently.
#5
11/23/2003 (11:21 am)
I saw the smiley, but after I posted the second time... The second post was a direct followup to the first one.

I think Mac users may have the problem too, cause I read bug reports about the Mission Editor crashing on Mac with similar symptoms.
#6
02/19/2004 (1:57 am)
Stufe, I have cured this problem and a patch has been submitted, I expect that we'll see it loaded into the HEAD version very soon.