Interior Transparency (Dif) - Exists?
by Dee · in Torque Game Engine · 11/22/2003 (8:52 pm) · 9 replies
I do remember reading somewhere, that support for dif transparency was fixed.
If so, how would I flag a texture as transparent?
Using WC/Hammer.
If so, how would I flag a texture as transparent?
Using WC/Hammer.
#2
11/22/2003 (11:57 pm)
Theres 2 resources that add it, but they wont work on HEAD at the moment, im trying to update Deus's one.
#3
Thats the one i implemented, you may need to play around with it to get it solid.
Working on optimizing it at the moment, large slowdown when there are *too* many trans on screen. *300-400 individual*
11/23/2003 (2:26 pm)
Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4648Thats the one i implemented, you may need to play around with it to get it solid.
Working on optimizing it at the moment, large slowdown when there are *too* many trans on screen. *300-400 individual*
#4
11/23/2003 (5:21 pm)
Thanks for the pointer Luke.
#5
>>...how would I flag a texture as transparent?
>>Using WC/Hammer.
I found items about using a 'trans' entity, but it's not really clear.
Anyone have a small sample wc file with a texture tied to a trans entity, so I could dissect it?
11/24/2003 (10:01 am)
Still a little stuck on this>>...how would I flag a texture as transparent?
>>Using WC/Hammer.
I found items about using a 'trans' entity, but it's not really clear.
Anyone have a small sample wc file with a texture tied to a trans entity, so I could dissect it?
#6
In quark, you just add the trans entity and in tree view, drag the brush(s) on to it.
11/24/2003 (12:05 pm)
You have to bind the bruah to the entity, not sure how in WorldCraft. Look at some general level creation tuts for WC.In quark, you just add the trans entity and in tree view, drag the brush(s) on to it.
#7
Does anyone have the quark or worldcraft definition/parameters for the trans entity?
Or can someone share a DataTorque.qrk or Torque.fgd file with the 'trans' entity in it?
11/24/2003 (5:13 pm)
I've checked the map2dif source code and realize that it requires a 'trans' entity to work.Does anyone have the quark or worldcraft definition/parameters for the trans entity?
Or can someone share a DataTorque.qrk or Torque.fgd file with the 'trans' entity in it?
#8
11/24/2003 (5:33 pm)
Right click on the brush in worldcraft, and its like assign to entity or something, and pick the trans entity, *shuffles around teh desk looking under and over stuff for back-up cd* ahhh yes *loads cd into rom* The trans entity isQuote:
@SolidClass = trans : "Transparent Entity"
[
]
#9
Thanks Luke, Chris.
@Nathan
You can simply follow Lukes pointer here:
>>Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4648
Then modify the Torque.fgd file to add
@SolidClass = trans : "Transparent Entity"
[
]
as per Chris.
Then use the following info, if needed, to help tie the 'trans' entity to the brush.
http://www.garagegames.com/docs/torque.sdk/tools/worldcraft/chapter6.html
11/24/2003 (7:06 pm)
That's the ticket I was looking for.Thanks Luke, Chris.
@Nathan
You can simply follow Lukes pointer here:
>>Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4648
Then modify the Torque.fgd file to add
@SolidClass = trans : "Transparent Entity"
[
]
as per Chris.
Then use the following info, if needed, to help tie the 'trans' entity to the brush.
http://www.garagegames.com/docs/torque.sdk/tools/worldcraft/chapter6.html
Torque Owner Nathan Martin
TRON 2001 Network