Max2map for 3dsmax5.1
by Jorge Aldao · in Torque Game Engine · 11/18/2003 (9:25 am) · 3 replies
Hi all,
I know this is a very usual question, but I've read ALL the posts regarding max2map and can't find the way to make it work for max5.1.
I have tried all the possible versions, even Matthew's version and it's not working, the map that it generates with the setup.max archive doesn't open in quark, and when I try to use a more complex object than the box included it generates a max error...I'm very desperate...
Any help is very very appreciate.
Regards,
--Jorge
I know this is a very usual question, but I've read ALL the posts regarding max2map and can't find the way to make it work for max5.1.
I have tried all the possible versions, even Matthew's version and it's not working, the map that it generates with the setup.max archive doesn't open in quark, and when I try to use a more complex object than the box included it generates a max error...I'm very desperate...
Any help is very very appreciate.
Regards,
--Jorge
#2
The MAX2MAP that comes with the stock TGE sdk will work if compiled under the MAX5.1 sdk. If you need one built let me know.
Matt
11/19/2003 (3:32 am)
They work fine for me. Whats the problem outside its not a very good tool and really shouldn't be counted on for more than small odd shaped objects. The MAX2MAP that comes with the stock TGE sdk will work if compiled under the MAX5.1 sdk. If you need one built let me know.
Matt
#3
--Jorge
11/19/2003 (6:12 am)
Thank you Matthew, it would be great if you could send me a built version. I've tried and verify in another computer that it works in max5.0 so if it isn't working either, I will have to downgrade my max :-(--Jorge
Associate Logan Foster
perPixel Studios