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Correct Hierarchies

by J Oraknabo · in Artist Corner · 11/17/2003 (4:49 pm) · 5 replies

Can we get some screenshot links of working 3DS MAX player and non-player hierarchies posted here?

I've made successful non-mesh objects with both LODs and collision, but my mesh object w/ bones is a total failure. Any time I add detail markers the object dissapears at anything but the closest LOD in the demo and I get convex surface collision errors even if I use a sphere as Col-1.

All LOD markers are going under Bip01, I linked the Collision-1 marker to Bip01 and Col-1 shape to the spine, cam to the pelvis and eye to the head. I haven't even gotten far enough to see if cam and eye work. I just want to see collision and LOD work with it placed as an object in the demo.

I've repeatedly gone over the DTSexporter documentation, but it is very vague at this point on how the hierarchy should look.

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#1
11/17/2003 (6:29 pm)
You don't need collision for player model. You must have missed the screenshot of the heirachy in the docs.

Static shapes are easy but its late I'll post a shot in the morning for ya I gotta find one.

You could search the forum for Heirachy you'll probably get a few hits.

Matt
#2
11/17/2003 (6:43 pm)
Thanks.

I saw the one earlier for the simple object, but not that. What I don't get is how my LODs are set up just like that and the MultiRes data's on the MultiRes:: mesh and I still get disappearing models.

I was just trying to add collision to it while I used it as an object actually. I figure I'll need to know that if I make a swaying tree or something else with a skeleton & mesh.

If we could search more than titles, I suspect I'd get a few hundred results, but as is, there's nothing.
#3
11/19/2003 (10:13 am)
Here is my Hierarchy without any collision objects.

This is the User Defined Properties of the MultiRes::bodymesh
-----------------------------
MULTIRES::DETAILS = 1.0,0.62,0.48,0.28
MULTIRES::SIZES = 128,64,32,2
-----------------------------

I fixed it so lower LODs don't disappear, but in SHOW, even though it lets be slide through the different LODs, they all look like 128. Is there something I missed about the MultiRes:: mesh??? Am I supposed to make a lower detail model for the lowest level? The documentation says it should be an exact snapshot of the bodymesh. How do I get MultiRes to lower the detail?

After exporting and running unmess, it works fine as a replacement for bush1.dts, but causes the demo to crash if I try to insert it as the player model.

I'd also like to figure out the collision thing for the reason i posted before if anyone has any input.
#4
11/22/2003 (11:49 am)
J,
Just a helpful note .. it looks like your bone structure hierarchy for your Right arm is a little messed up.

You have the collar going to the elbow then to the shoulder then to the wrist.

Kevin
#5
11/24/2003 (9:32 am)
Funny... Just a naming screwup actually.
Thanks though.