TorqueLib and TorqueGame projects
by Andreas Papathanasis · in Torque Game Engine · 11/17/2003 (11:33 am) · 1 replies
I started examining the code for the engine tonight (almost two years after bying it, jesus) and it seems promising. I have a basic question to ask, sorry if it's already been answered in the documentation but from a quick look I couldn't find it. What's the deal with two identical (correct me if I'm wrong here) projects, the engine's library and the project that produces the executable for the demo? If I want to create my game, I copy Torque Lib, make the target an exe and just change the code, or am I missing something here? Thanks for any answers.
Torque Owner Prairie Games
Prairie Games, Inc.
Torque should be in a shared library, with applications/tools using this... but it's not... so people generally add code to the already huge TorqueDemo project... and if they want to use the code in a tool, add it to TorqueLib and hack in preprocessor directives if there is a problem :(
PS: I was in Athens a few years back... what a GREAT city!!!!!