Game Development Community

The end of 2003 and still nothing really done

by James Brad Barnette · in Torque Game Engine · 11/14/2003 (1:59 pm) · 57 replies

Post removed due to to many missing the point

I will leave the following as a wish list


In order for Torque to be competitive the following must happen:
1: Shaders must be added at the engine level. No wrappers no Nvidia CG there needs to something that works on all cards that support OpenGL. Direct X would be nice but no a must as directX is only aplicable to the windows Platform. By this I'm not asking for the cutting edge Pixel shaders guys I simply talking about the basics illumination masking, Bump Mapping, animated or moving textures, Real mirror-like reflections bisicly the kind of things that have been around since Quake 3 "1999" so don't come at me "no cards support shaders" " there are no games that support shader" anyone with a Gefore256 would be able to play this

2: Exporter tools for more than just one professional app "3dsmax" should be made and maintain by GG no the community. We came to make games not tools!

3: Map editor, This is a big one we need something better thatn a woefully outdate HL editor. something user friendly, should be as easy as UnrealEd to operate.

If these measures were implemented Torque would compete with andything on the market
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#41
11/15/2003 (5:43 pm)
But sometimes you get more from whispering to the horse, than whipping it.
#43
11/15/2003 (7:37 pm)
Ben, you and your ponies...geez!

No more horses OR ponies for you!
#44
11/15/2003 (7:57 pm)
Seems to me the majority of members here understand the hands on nature of torque and rightly so. I'm an artist myself, not a programmer, and at first I was taken back by the complexity of Torque. But, like Rex, I've made the effort to look at the code and have discovered some really cool things. The GUI editor in particular kicks ass. So I'll throw in my support for Torque. If I were less of an artist I'd probably be using DarkBasic.
#45
11/15/2003 (8:39 pm)
All right. Group hug.

Kumbaya.... Kumbaya....

:)

-Jeff Tunnell GG
#46
11/15/2003 (11:29 pm)
Now you will have to explain me the meaning of Kumbaya Jeff... :)
#47
11/16/2003 (1:20 am)
@Joshua: You shouldn't of posted that, now I'm going to have to put up with saliva and general drooling from my mate Craig!

- Melv.
#48
11/16/2003 (7:36 am)
It's a corny song that people sing around the campfire.

-JT
#50
11/16/2003 (10:39 am)
Quote:
Kumbaya, my Lord, kumbaya;
Kumbaya, my Lord, kumbaya;
Kumbaya, my Lord, kumbaya;
Oh, Lord, kumbaya.
Someone's cryin', Lord, kumbaya;
Someone's cryin', Lord, kumbaya;
Someone's cryin', Lord, kumbaya;
Oh, Lord, kumbaya.
Someone's singin', Lord, kumbaya;
Someone's singin', Lord, kumbaya;
Someone's singin', Lord, kumbaya;
Oh, Lord, kumbaya.
Kumbaya, my Lord, kumbaya;
Kumbaya, my Lord, kumbaya;
Kumbaya, my Lord, kumbaya;
Oh, Lord, kumbaya.
Kumbaya.

Everybody, now! :-)

Edit to say it's pronounced "koom buy ya". Beats me as to what it means. :-P
#51
11/16/2003 (10:59 am)
I alwyas liked Salty Dogs better. You get to bust some rhymes and dis your boys.
#52
11/16/2003 (11:13 am)
Like many camp songs, this song never made sense to me...
#53
11/16/2003 (11:27 am)
Hahah :)
That's true, it doesn't make sense at all... but I guess it's because you sing it when it's 3 am in a camp, completely drunk and have nothing better to do ;)
#54
11/16/2003 (11:35 am)
Alright guys, you're scaring me now ... I feel like I've just joined the Moonies!

- MElv.
#55
11/16/2003 (12:09 pm)
Kumbaya is a word in African/English pidgin language. It means 'come by here.'

It's an old spiritual.
#56
11/16/2003 (1:08 pm)
Ah, yeah. Now I remember... I think I saw a special or read on article on it or something many years ago. Or wait! Maybe I'm just trying to appear smarter than I am! "Oh, I knew that, you just reminded me of it." :P

Anyway, thanks for the explanation.
#57
11/16/2003 (2:16 pm)
Lol, that's very honest of you Ben :)
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