Game Development Community

Shinyness on payer models

by Brian Wells · in Torque Game Engine · 08/23/2001 (8:24 am) · 4 replies

I added something that should increase "shinyness" in engine on my models (alpha in the PNG file) but it does not show up in v12 SHOW. Does that only appear in game, or should SHOW display it? I know this is how I did it in tribes2, do i need something extra?

#1
08/23/2001 (9:03 am)
I was looking through the showTSShape.cc code a little... and it appears that it tries to load an environment texture call "emap.bmp". That code is not going to work though without a path for the texture (one of the things Rick and I changed from T2.) I'll add this to the bug list.

It should be changed to be a console command anyway, something like showSetEnvMap(textureName), that way it will be easy to hook into the gui (all the show commands start with "show").
#2
08/23/2001 (9:23 am)
So it is something I have to "enable" so to speak? In this case, is there a console command I can use to turn it on, and if there is then what would it be?

If not is it an issue with the v12test.exe that would require compiling? That would make me feel better (I didn't screw up :)

Keep in mind my idea of programming is writing a batch file :) (well it impressed people when I was in 6th grade...why all the sudden is it no big deal...)
#3
08/23/2001 (11:00 am)
I believe that this is an issue that would require recompiling the V12 test app. It wouldn't be to hard to get it going. If you can actually build the test app, let me know :)
#4
08/23/2001 (11:34 am)
Screw it :)
I will wait till our programmer adds the shinyness in. I would appreciate if you have an idea how to do it if you could post it though so I can show him. I know the shiny effect on weapons looks awesome and I have been planning to do it on most of my models.