Game Development Community

Dark models (where's the light?)

by Peter Ryan aka TorQue[MoD] · in Artist Corner · 11/09/2003 (12:09 am) · 6 replies

I've noticed that any Max models (dts) that I load into TGE are really dark. I tried adding lights to the scene but that didn't have any effect. I thought it was my PNG format at first so I converted the textures to jpeg but this didn't change anything.

Anyone know how to make the dts files brighter?

I looked through the official Torque documentation and couldn't find anything.

Thanks in advance!

#1
11/09/2003 (12:51 am)
Try pressing Ctrl+L
#2
11/09/2003 (12:57 am)
Sorry, I forgot to include the example image...

www.surrogateinteractive.com/darktree.jpg
It's not that the models aren't lit. They're just very dark. (this is after the scene is lit)

And increasing the brightness and contrast on the textures does nothing.
Its not the textures, it seems its just something to do with the way the engine lights dts files.
Maybe the default sunlight value isn't enough and I need to add light sources?

Either that or there needs to be a light in the dts file, but when I tried adding omni lights and re-exporting it had no effect. Is there a way to include lights in the export?
#3
11/09/2003 (4:31 am)
There is another post about this in the private SDK engine section.
www.garagegames.com/mg/forums/result.thread.php?qt=13017
Matt
#4
11/09/2003 (10:40 am)
Thanks for the link Matt, but it didn't help. The models aren't invisible, they're just really dark. And they ARE standing on a terrain block and there IS a sun in the level.

Anyone else have any ideas?

Thanks!
#5
11/09/2003 (11:09 am)
Raise the level's ambient light?
#6
11/09/2003 (12:58 pm)
LOL

Please excuse my stupidity. Why on earth I didn't think increasing the ambient light would do anything is beyond me but it worked.

Thanks Eric!