DIF's with DTS "Shells"
by Ted Southard · in Technical Issues · 11/05/2003 (12:15 pm) · 4 replies
I've been looking through the forums without sucess the past few days, but I know the answer is somewhere out there...
What I want to do is create an interior, and then throw a DTS object on top of it to give the building a unique shape(because it would take way too many brushes to make a building look like a rock, and it would be far easier to do with a DTS). Now, so far, it's pretty simple and I have indeed placed a DTS over a DIF in the game.
The problem is collision, because I can either run right through it(which is bad) or I can't get through the door(which is also bad). So, I was wondering if anyone had accomplished this sort of thing before, and what you did to get around this problem? Thanks in advance.
What I want to do is create an interior, and then throw a DTS object on top of it to give the building a unique shape(because it would take way too many brushes to make a building look like a rock, and it would be far easier to do with a DTS). Now, so far, it's pretty simple and I have indeed placed a DTS over a DIF in the game.
The problem is collision, because I can either run right through it(which is bad) or I can't get through the door(which is also bad). So, I was wondering if anyone had accomplished this sort of thing before, and what you did to get around this problem? Thanks in advance.
About the author
#2
11/05/2003 (1:14 pm)
Okay, I'll give that a try, it would probably be easier to have the DIF set up collisions like that... Thanks!
#3
11/06/2003 (10:31 am)
Ben, thanks a bunch, the collision brushes did the trick! =)
#4
11/06/2003 (2:11 pm)
Glad you got it working! It's hard to find a happy medium with DIF and DTS.
Associate Ben Garney
Basically, DTS objects are not very useful for walkable geometry.