Game Development Community

Striped terrain, have a look at this!?!

by Tom Baldry · in General Discussion · 11/04/2003 (11:44 am) · 5 replies

I had a quick mess around with the \terrains\highplains textures, replaced them with textures from return to castle wolfenstein, they're simply 512x512 .jpg's with low compression. I simply replaced the old 30kb files that were 256x256 with these bigger ones.

I get this odd effect, anyone know why?

www.uploadit.org/files2/041103-terrain_stripes.jpg

Please help it's very odd and makes the terrain look really bad. I can't be the only one whose come across this =)

Cheers, Tom =)

#1
11/04/2003 (12:15 pm)
I think because they are 512x512 !! Highest res. for terrains is (or was) 256x256!
#2
11/04/2003 (12:21 pm)
Can anyone verify this?

If it's true is there anyway to increase the texture size, 256x256 is tiny!
#3
11/04/2003 (12:30 pm)
Yes, the max terrain texture size is 256x256, since the blender is coded to work with 256x256 textures, if you want to increase it then you will have to modify the blender code, which is asm.
#4
11/04/2003 (12:53 pm)
Or use the C version of the blender code (if there wasn't one, there would be no Mac version ;)), which you'll have to modify to work with bigger textures, iirc
Also, I sort of recall Gorpe having 512x512 terrain textures for the Terrain Manager, but I might be wrong. And it's a separate branch of TGE

Also, wrong forum for this thread :)
#5
11/04/2003 (3:20 pm)
Oh indeed, wrong forum.