D3D "Ate" my environment mapping?! =\
by Kirby Webber · in Torque Game Engine · 11/01/2003 (10:04 pm) · 7 replies
Running through a few scenarios (getting myself back up to speed) I switched to the D3D drivers.
Upon doing so, my lovely emap - the beautiful alpha channel reflections I worked so hard on are, well, they're just gone!
I switched back to OpenGL and that didn't fix it - forced a recompile on the player script - nothing, I have even recompiled the game - still nothing!
For reference, I am developing on version 1.1.2 (it's a concious choice on the behalf of certain vehicle physics to be using an older rev).
Can anyone help me get my emaps back? I would be eternally greatful (and promptly disable D3D =)
Thanks in advance.
Upon doing so, my lovely emap - the beautiful alpha channel reflections I worked so hard on are, well, they're just gone!
I switched back to OpenGL and that didn't fix it - forced a recompile on the player script - nothing, I have even recompiled the game - still nothing!
For reference, I am developing on version 1.1.2 (it's a concious choice on the behalf of certain vehicle physics to be using an older rev).
Can anyone help me get my emaps back? I would be eternally greatful (and promptly disable D3D =)
Thanks in advance.
#2
Yes, I have restarted my comp twice since the "unfortunate" incident actually - still nothing. =\
I am stumped as to what's going on, but rest assured I'll be ripping the D3D option out once the situation is resolved. D3D isn't cross-platfor anyway so I have no interest in supporting it... anymore ;-)
11/02/2003 (3:23 pm)
Ben,Yes, I have restarted my comp twice since the "unfortunate" incident actually - still nothing. =\
I am stumped as to what's going on, but rest assured I'll be ripping the D3D option out once the situation is resolved. D3D isn't cross-platfor anyway so I have no interest in supporting it... anymore ;-)
#3
11/02/2003 (3:58 pm)
Sounds like you've got a really fascinating error. Have you tried making sure that your prefs weren't altered? There's a pref that controls if env maps are enabled, and D3D might have disabled it...
#4
Thanks Ben - I was really starting to freak! =)
I'll have to remember that for future reference.
Perhaps I can find where it writes the prefs and changes the code so it's not an issue anymore - though Torque seems much more solid under openGL than DX anyway.
Thanks again Ben - You're a life saver! =)
11/02/2003 (7:00 pm)
Yeah that was it.Thanks Ben - I was really starting to freak! =)
I'll have to remember that for future reference.
Perhaps I can find where it writes the prefs and changes the code so it's not an issue anymore - though Torque seems much more solid under openGL than DX anyway.
Thanks again Ben - You're a life saver! =)
#5
Yeah, Torque is pretty OpenGL oriented. Hopefully this will change in future versions, not that I'm making any promises... ;)
11/02/2003 (8:50 pm)
Heheh... No problem. Glad you solved your problem :)Yeah, Torque is pretty OpenGL oriented. Hopefully this will change in future versions, not that I'm making any promises... ;)
#6
11/02/2003 (11:04 pm)
@Ben: HEY! Who want's that to change? Keep it very OpenGL oriented, D3D has to die anyway :)
#7
It was only the API of choice for like a mellinia (sp?) before Direct X finally became "respectable".
What's up with that?! LOL
11/03/2003 (7:41 am)
Yeah, I'd personally like to see the open source community pick up OpenGL and start whipping D3D's butt.It was only the API of choice for like a mellinia (sp?) before Direct X finally became "respectable".
What's up with that?! LOL
Associate Kyle Carter