CVS integration in Apple tools
by Paul Scott · in Torque Game Engine · 11/01/2003 (6:10 pm) · 1 replies
I recently saw a post mentioning that cvs is not supported in Project Builder for the Torqe Game Engine. That's not accurate, I use pb's cvs integration daily. However, due to the way cvs.garagegames.com is configured, pb wont be able to talk to it right away.
You cannot talk to the cvs server unless you enable compression. This is docmented in the CVS walkthroughs available for mac/win/unix. When using macosx, remember that it's basically unix, with a different windowserver. Normally you enable compression in the MacCVS prefs, or on the command line, but neither of these is possible in ProjectBuilder or Xcode.
You have to add the line cvs -z6 to your ~/.cvsrc file.
Create the file if you dont have one, dont forget the dot in .cvsrc, yada yada.
note: all this cvs integration may bog down the cvs server as everyone's tools repeatedly check status... so for projects that you dont have write access for, you may want to leave cvs integration tunred off, as a coutesy measure.
You cannot talk to the cvs server unless you enable compression. This is docmented in the CVS walkthroughs available for mac/win/unix. When using macosx, remember that it's basically unix, with a different windowserver. Normally you enable compression in the MacCVS prefs, or on the command line, but neither of these is possible in ProjectBuilder or Xcode.
You have to add the line cvs -z6 to your ~/.cvsrc file.
Create the file if you dont have one, dont forget the dot in .cvsrc, yada yada.
note: all this cvs integration may bog down the cvs server as everyone's tools repeatedly check status... so for projects that you dont have write access for, you may want to leave cvs integration tunred off, as a coutesy measure.
Associate Kyle Carter