Self-Teleportation? Need some ideas in right direction
by Johnny Hill · in Torque Game Engine · 11/01/2003 (3:21 pm) · 5 replies
I need some player characters as well as some vehicals to have a self-teleportation ability.
I looked at the teleportation resources each require destination points. I can attached nulls to places that can be teleported to.
But I need players and some vehicals to have access to these Special nodes and warp to them?
My brain is sleepy and the cola is low. Can someone offer a jolt in the right direction.
Iam looking for this teleportation ablity to be function that can be turned on or off via script.
Any input appreciated
John H
I looked at the teleportation resources each require destination points. I can attached nulls to places that can be teleported to.
But I need players and some vehicals to have access to these Special nodes and warp to them?
My brain is sleepy and the cola is low. Can someone offer a jolt in the right direction.
Iam looking for this teleportation ablity to be function that can be turned on or off via script.
Any input appreciated
John H
About the author
#2
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2950
11/03/2003 (2:09 pm)
Maybe this will give you some ideas:www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2950
#3
Yes something like that, the closest I can think of that resembles what Iam trying to do is King Quest I. I think ??
You would get a map of teleportation.When you use the map a display of all the places you have been shows up and you can teleport to those areas by clicking on them. But you have to have that map.
@Desmonds
Yes that does I can see what it is doing and try to a adapt a carry around trigger object which lets you teleport. If you have the object on you.
Thanks guys. My brother and Joey are working on cool Anime style artwork for the Demo. I will be glad when I got something to show heh. :)
11/05/2003 (10:45 am)
@JaredYes something like that, the closest I can think of that resembles what Iam trying to do is King Quest I. I think ??
You would get a map of teleportation.When you use the map a display of all the places you have been shows up and you can teleport to those areas by clicking on them. But you have to have that map.
@Desmonds
Yes that does I can see what it is doing and try to a adapt a carry around trigger object which lets you teleport. If you have the object on you.
Thanks guys. My brother and Joey are working on cool Anime style artwork for the Demo. I will be glad when I got something to show heh. :)
#4
I actually now have a very rudimentary self teleportation scheme.
Using the great commander map resource. and a combination of the teleporter code some bubble gum and wire.
Think Elite when you hyperspace the range was determine by the amount of fuel you have max range always being 7 lightyears.
So my teleportation range is determine by the amount of power you have left.
John H. :)
05/20/2004 (9:45 am)
UPDATE: I actually now have a very rudimentary self teleportation scheme.
Using the great commander map resource. and a combination of the teleporter code some bubble gum and wire.
Think Elite when you hyperspace the range was determine by the amount of fuel you have max range always being 7 lightyears.
So my teleportation range is determine by the amount of power you have left.
John H. :)
#5
There's a mod for Tribes 2 (Tribalwar.com?) that has a "Warp Gun". Basically you pull the trigger and it teleports the player to whatever the "projectile" hits. It's just a castray when you pull the trigger... but the effect for a cloaked player is pretty nice. :)
It seems you found a scheme that works for you, but I thought I'd throw that in.
05/23/2004 (1:53 am)
Odd this is so old.... But I saw something just this past week that struck a cord when I read this.There's a mod for Tribes 2 (Tribalwar.com?) that has a "Warp Gun". Basically you pull the trigger and it teleports the player to whatever the "projectile" hits. It's just a castray when you pull the trigger... but the effect for a cloaked player is pretty nice. :)
It seems you found a scheme that works for you, but I thought I'd throw that in.
Torque Owner Jared Schnelle
Or... do you want to simply bind a key to a function that executes the teleport?