Game Development Community

Buildwad exe....

by wheelbarrow · in Torque Game Engine · 11/01/2003 (2:50 pm) · 1 replies

I have compiled the skd, using Visualnet 2003, and now I'm trying to set up Worldcraft to use to build things for my first effort at a mission, but when I go to tools/buildwad, I don't have a "buildwad.exe", I still have headers/source code in there. Am I supposed to compile the tools separately? It appears all my tools are still uncompiled at this point. Any replies appreciated.

#1
11/01/2003 (3:34 pm)
Yes build the libs and then the tools you need.