GuiMessageVector Help???
by Sean Pollock · in Torque Game Engine · 10/31/2003 (9:29 pm) · 2 replies
I am trying to figure this GuiMessageVector stuff out and have been beating my head over this for two days with no success. I was wondering if anyone can give an example on how to use this control and how to send text messages to this control and have it display.
I have looked at the ChatHud.gui and ChatHud.cs but it doesn't seem to work when I try using that as an example. when i type something like MyMessageVector.pushBackLine("Hello word!",0) nothing gets printed.
Is there any resources online or tutorials that talks about this control?
Any help would be appreciated.
Thanx
I have looked at the ChatHud.gui and ChatHud.cs but it doesn't seem to work when I try using that as an example. when i type something like MyMessageVector.pushBackLine("Hello word!",0) nothing gets printed.
Is there any resources online or tutorials that talks about this control?
Any help would be appreciated.
Thanx
About the author
Torque Owner Harold "LabRat" Brown
Say you have a guiMessageVector control:
new GuiMessageVectorCtrl(gmvText) { profile = "ircMLTextProfile"; horizSizing = "width"; vertSizing = "height"; position = "1 1"; extent = "400 150"; minExtent = "8 8"; visible = "1"; helpTag = "0"; lineSpacing = "0"; lineContinuedIndex = "10"; matchColor = "0 0 255 255"; maxColorIndex = "9"; };Now you'll need to create a MessageVector to use with this control:
%c = new MessageVector(mvText){};Now you need to attach the MessageVector to the GuiMessageVector control
Now to add text you add it to the MessageVector
mvText.pushBackLine("Hello World!");That should get you started