Game Development Community

Dynamic sky?

by Lukensteinz · in Torque Game Engine · 10/31/2003 (2:11 am) · 2 replies

Something ive being wanting to do for awhile now, and want to take it as a step to learning the engine.

How would i go about implementing some sort of dynamic sky?
Something like rendering from day to stars and clouds.

I was thinking of something like a geo-sphere that constantly revolves and adjusts its angle every once in awhile?

Pointers?

About the author

Heavy Fabrication Engineer by trade. But hell been tinkering with torque since the early days, am now using a combo of torque, cad, and 3d software to experiment with design work, mostly geared towards vehicles.


#1
10/31/2003 (5:22 am)
I did this making some changes to this resource, but i dont think it works anymore with the new head (not sure). Anyways, the clouds there are organized by (pre-calculated) layers, so you can change it to draw different things on each layer, and show only one or two layers at a time. You could use a layer for stars, one for clouds before it rains, one for clouds when it's raining, etc. It should be less complicated than the geo-sphere way
#2
10/31/2003 (7:26 pm)
Sounds like that would be the best way to go.
Im sure it works in head if i remember ( ive tried once).
Just gota combine it with day-night cycles (done) and figure out how to build some presets.
Clear sky -> clouds,darkclouds,clear,patchy
Star sky -> clear (with diff moons) and diff clouds.

Hmmm....