Dynamic sky?
by Lukensteinz · in Torque Game Engine · 10/31/2003 (2:11 am) · 2 replies
Something ive being wanting to do for awhile now, and want to take it as a step to learning the engine.
How would i go about implementing some sort of dynamic sky?
Something like rendering from day to stars and clouds.
I was thinking of something like a geo-sphere that constantly revolves and adjusts its angle every once in awhile?
Pointers?
How would i go about implementing some sort of dynamic sky?
Something like rendering from day to stars and clouds.
I was thinking of something like a geo-sphere that constantly revolves and adjusts its angle every once in awhile?
Pointers?
About the author
Heavy Fabrication Engineer by trade. But hell been tinkering with torque since the early days, am now using a combo of torque, cad, and 3d software to experiment with design work, mostly geared towards vehicles.
#2
Im sure it works in head if i remember ( ive tried once).
Just gota combine it with day-night cycles (done) and figure out how to build some presets.
Clear sky -> clouds,darkclouds,clear,patchy
Star sky -> clear (with diff moons) and diff clouds.
Hmmm....
10/31/2003 (7:26 pm)
Sounds like that would be the best way to go.Im sure it works in head if i remember ( ive tried once).
Just gota combine it with day-night cycles (done) and figure out how to build some presets.
Clear sky -> clouds,darkclouds,clear,patchy
Star sky -> clear (with diff moons) and diff clouds.
Hmmm....
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