Game Development Community

World Space? Dividing it up

by Johnny Hill · in Torque Game Engine · 10/23/2003 (11:21 am) · 3 replies

Is there any way to define your own boundaries for World Space in the Engine. Max X, Max Y dimensions that you can control

Plus you can subdivide that space into sections. for Missions Area Boundaries

((MX+MY)/(MX*MY)*MX)+12

((0+0)/(0*0)*0)+12 Mission Area 1 is Section 0,0

All of this takes place on the same map.

Players once they complete a Mission
Area Objective they can move on to next one. The Missiontigger will teleport them to next Area.

The map never changes but the mission area keeps the player in that area like a Force Field.

Its a linear but I need it that way for my mini-RPG demo.

#1
10/23/2003 (11:34 am)
Almost forgot and from the mission editor you can just step through the areas. So each one can be adjusted and tweaked.

Going to stare at the mission area stuff. thks for any input.
#2
10/23/2003 (3:25 pm)
You can use triggers to control where players can and can't go. That might be a better solution.
#3
10/23/2003 (7:35 pm)
Thnks Ben, But what about this

Right now I think distances in torque is as follows:

1 Unit = 1 meter

I want to change that representation to my own.

1 Unit = 100 Miles

The terrain Map is my Overhead Map and most towns on the maps are tiggers which warps the heroes to full size town maps. ala Final Fantasy I-VI

But I dont want them to be Full-size walking on the overhead map.

Thats why I been looking at the Scaling. I need it to match my distances.

I can for now, make my Demo Map 1 terrain Block that will give me time to work on other functions that will bring it to life.

Monster Attacks, Combat etc., all happening in a single mission.

Thanks again. John H