World Space? Dividing it up
by Johnny Hill · in Torque Game Engine · 10/23/2003 (11:21 am) · 3 replies
Is there any way to define your own boundaries for World Space in the Engine. Max X, Max Y dimensions that you can control
Plus you can subdivide that space into sections. for Missions Area Boundaries
((MX+MY)/(MX*MY)*MX)+12
((0+0)/(0*0)*0)+12 Mission Area 1 is Section 0,0
All of this takes place on the same map.
Players once they complete a Mission
Area Objective they can move on to next one. The Missiontigger will teleport them to next Area.
The map never changes but the mission area keeps the player in that area like a Force Field.
Its a linear but I need it that way for my mini-RPG demo.
Plus you can subdivide that space into sections. for Missions Area Boundaries
((MX+MY)/(MX*MY)*MX)+12
((0+0)/(0*0)*0)+12 Mission Area 1 is Section 0,0
All of this takes place on the same map.
Players once they complete a Mission
Area Objective they can move on to next one. The Missiontigger will teleport them to next Area.
The map never changes but the mission area keeps the player in that area like a Force Field.
Its a linear but I need it that way for my mini-RPG demo.
About the author
#2
10/23/2003 (3:25 pm)
You can use triggers to control where players can and can't go. That might be a better solution.
#3
Right now I think distances in torque is as follows:
1 Unit = 1 meter
I want to change that representation to my own.
1 Unit = 100 Miles
The terrain Map is my Overhead Map and most towns on the maps are tiggers which warps the heroes to full size town maps. ala Final Fantasy I-VI
But I dont want them to be Full-size walking on the overhead map.
Thats why I been looking at the Scaling. I need it to match my distances.
I can for now, make my Demo Map 1 terrain Block that will give me time to work on other functions that will bring it to life.
Monster Attacks, Combat etc., all happening in a single mission.
Thanks again. John H
10/23/2003 (7:35 pm)
Thnks Ben, But what about thisRight now I think distances in torque is as follows:
1 Unit = 1 meter
I want to change that representation to my own.
1 Unit = 100 Miles
The terrain Map is my Overhead Map and most towns on the maps are tiggers which warps the heroes to full size town maps. ala Final Fantasy I-VI
But I dont want them to be Full-size walking on the overhead map.
Thats why I been looking at the Scaling. I need it to match my distances.
I can for now, make my Demo Map 1 terrain Block that will give me time to work on other functions that will bring it to life.
Monster Attacks, Combat etc., all happening in a single mission.
Thanks again. John H
Torque Owner Johnny Hill
Going to stare at the mission area stuff. thks for any input.