Milshape IMPORTER?
by Edward Gardner · in Torque Game Engine · 08/21/2001 (8:04 am) · 5 replies
Anyone have a line on this? Does it exist? Am I missing something obvious about the file format?
:)
Thanks :)
:)
Thanks :)
#2
Seems like a pretty valid use for such a thing to me, at least to gauge scale when making other models.
Unless you know another way......
08/21/2001 (8:21 am)
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=1360Seems like a pretty valid use for such a thing to me, at least to gauge scale when making other models.
Unless you know another way......
#3
The terrain defaults to 8x8 meters squares.
08/21/2001 (8:45 am)
Talking about scale... the v12 engine uses 1 unit = 1 meter. I believe that the WorldCraft conversion is 32 units in WC = 1 meter in the game (this can be changed in WC). The max shapes are normally created in meter units, so they just map one to one, and I think MilkShape is the same. Though I saw something in the V12 MS exporter about scaling? Anyway, the default player is about 2.3 meters tall.The terrain defaults to 8x8 meters squares.
#4
I did not mean to say that the importer would be totally worthless, just that in comparison to an exporter, it is considerably less valuable.
08/21/2001 (9:29 am)
That person doesnt really need the player object, it would just be a little bit faster with it. You could always scale it down and re-export. Plus, eventaully (after one model) you will know the scale, and be able to import you previous milkshape files that are the right size and judge the scale for any new models based on them.I did not mean to say that the importer would be totally worthless, just that in comparison to an exporter, it is considerably less valuable.
#5
So, rather than HALT my modelling activities, I asked ;)
08/21/2001 (6:31 pm)
Scale comparison, mostly. As you may have surmised from other threads, I am having trouble with the exporter.So, rather than HALT my modelling activities, I asked ;)
Torque Owner Josh Albrecht