Maxdts exporter problem
by Mark Miley · in Artist Corner · 10/23/2003 (1:23 am) · 4 replies
First off I just want to say that i've had the engine now for a couple weeks and have not had to post once because of the wealth of information that can be found on this forum. Thanks to all who have asked before me. On this problem though I have not been able to find an answer. I have successfully exported one character and his animations and everything is working fine. I am working on another character for my game and am having the "vertex ## has no weighting error" when trying to export. Now I went back and checked in the weight table and the vertex in question was weighted very firmly to the head. I re-entered the numbers...re setup my multires sub object and everything else but to no avail. I even found one forum thread about vertices being too close together can cause problems so I went back and edited the vertex and pulled it away from another one because it was rather close. I then of course went back and reset the multires object and tried exporting with no luck. I have tried exporting the thing several times no with the same error and am not sure what i'm missing. Any help would of course be much appreciated.
About the author
#2
Strange error ,if i got it right !
I use to have the assertion error when i have holes in my mesh.
but i never get errors on the multires mesh .
try to unmark the collaps tranform .
only some hints hard to say whats wrong here.
-billy
10/23/2003 (6:58 am)
Hi Mark !Strange error ,if i got it right !
I use to have the assertion error when i have holes in my mesh.
but i never get errors on the multires mesh .
try to unmark the collaps tranform .
only some hints hard to say whats wrong here.
-billy
#3
Logan
10/23/2003 (2:43 pm)
If there are no problems with the geometry before the multires modifier has been put on it than simply ignore whatever STL Check modifier is telling you when using it afterwards. MultiRes modifies the geometry a bit, but what it is doing is logical and correct. The STL Check modifier on the other hand is incredibly stupid when it comes to knowing what should and should not be there.Logan
#4
Logan: I'l ignore away. :) But unfortunately that does not solve my problem as it is still giving me a the assertion error. I had never really used stl checker before so I tried it on a simple sphere before and after a multires and it came out with zero errors both times. There is obviously something wrong with my model that I have to pin down.
10/23/2003 (3:20 pm)
Billy: I tried unchecking the collapse transforms but i'm still having the same problem. Logan: I'l ignore away. :) But unfortunately that does not solve my problem as it is still giving me a the assertion error. I had never really used stl checker before so I tried it on a simple sphere before and after a multires and it came out with zero errors both times. There is obviously something wrong with my model that I have to pin down.
Torque Owner Mark Miley
So now i'm getting an assertion error during vertex merge: must weld verts on body. I ran the stl checker on my main mesh and it came up clean. My multires object had 8 errors though. So I deleted the mesh and took another snapshot. I did an stl check before applying the multires modifier and it was fine. After I hit generate though I always come up with 8 errors and i'm not sure why. Anyone seen this before?