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Demo mod won't load, racing mod?

by Danner Jones · in Torque Game Engine · 10/21/2003 (11:33 am) · 4 replies

I couldn't see any info on this, hopefully I searched for the right things and this is the first time being asked.

I tried adding "-mod demo" to run the Torque Demo (the SDK release) but it generates errors when loading and exits out without doing anything. Is that demo not supposed to work? I haven't walked through the script code yet to see what the problem is - I wanted to know if it was a work in progress, extra code, or what.

Also, is there any source for the racing mode that's included in the Torque Game Engine Demo (the exe that you can download to show off the Torque Engine)?

Maybe a blue-sky wish, but is GG going to release the source for the demo? It shows off some pretty neat tricks, like the lightning (which is provided as source but you must change some scripts to see it in action) which would be nice to see. Maybe this is the "demo" folder that currently doesn't work? :)

-Nerseus

#1
10/21/2003 (12:04 pm)
Use "-game Demo"
#2
10/21/2003 (12:23 pm)
Ah, thanks for the help. I was wondering why the command line parsing was using that (in the root main.cs). It appeared as though -mod loaded common (the "game") then whatever mod was specified (fps or starter.fps) and -game just used the specified game (demo).

-Ner
#3
11/27/2003 (4:54 pm)
How can i see source code from racing mode ???

thanks
Ivan
#4
11/28/2003 (3:17 pm)
It's the same source for the Demo mod/game as it is for the starter FPS. It all compiles to the same DLLs and EXE.

The difference lies in the script files. For the demo, look in the demo folder under example. For the starter.fps, look at both common and starter.fps (both under example).

-Ner