Game Development Community

Directory Structure Suggestions?

by Todd McCullough · in Torque Game Engine · 10/21/2003 (9:07 am) · 4 replies

Okay I am now up and rolling. Can anyone offer advice on how I should proceed setting up my game. Start a new directory and pull what from the Torque directory? Should I copy the structure used by the starter.fps?

Thank you

#1
10/21/2003 (9:23 am)
I just started *with* starter.fps and started changing things. You can rename it if you want and then change the default mod in the startup scripts.

Ian
#2
10/21/2003 (10:56 am)
Okay I'll do that. Ian do you know if there is another executable to make, other then the torquedemo?
#3
10/21/2003 (11:21 am)
That's pretty much the only sample project included with the CVS version of Torque. You can go to Realm Wars to find another sample project (again, download full source from CVS). It's a more enhanced version of the Torque Demo application.

Until you're familiar with Torque and know what you want and how to get it out of Torque, I'd play around with the starter.fps mod. Essentially Torque is an engine that includes, as a sample, a small application that loads some mods and exposes some "game" related code. The starter.fps "game" is really implemented as a mod.

Unfortunately (or fortunately, depending on your view), the Torque "Engine" is more a combination of the engine and the sample application. That opinion is based on the included project files. If you want to see the engine specific code, you can look at the engine folder for the source files.

As far as I know, no one has (yet) released a set of tutorial apps for using Torque. That is to say, a new project or make file that uses the files in the engine folder plus a few extra "tutorial" related files.

You can also look at the Torque Lib project though I'm not 100% sure if that contains all of the engine related files and ONLY the engine related files. You could always create your own engine library that includes the files from the engine folder. Then setup your own tutorial/sample projects that link to that lib.

-Ner
#4
10/21/2003 (6:45 pm)
Cheers Nerseus. I'll do some browsing and I think I'll fool around with the demo release, and get more familiar with programming.