Game Development Community

Problems with importing my 3ds Max model..

by John \"Johnny Action\" Aho · in Artist Corner · 10/20/2003 (4:33 am) · 3 replies

Now I'm having new problems with my model.

I'm trying to replace the player model with my spider. It loads into the engine kind of ok but a bit too low and when I press tab to see the model it crashes.

At first It was giving me the error message "error: no plane possible" and after I rotated the model to point in the right direction (I think) it just crashes on me.

Here is the model

url removed


Any help would be greatly appreciated.

John Aho

#1
10/20/2003 (10:55 am)
Well have you changed all scripts and stuff. Your going to need to have a root.dsq file for your own model that one will never fly running on the players animation. best bet would be to export all your own animations and write your own script fpr that bad boy. I still don't know if it would work out the way you expect it too.

There is alot more to adding a player model than just switching models.

Matt
#2
10/20/2003 (11:04 am)
Okay, I made one animation and stubbed it into the rest and I tried not to monkey with the scripts too much but I realize now that I should write the scripts from the ground up.

Even if it doesn't work "exactly" the way I want it too it's a start and I will probably have to write my own class for it to do what I want it to.
#3
10/20/2003 (12:22 pm)
You probably aint got to go any further than the scripts but you should try to write something along the lines of a player script and the script that resides in with the models that designates animations. It probably wouldn't hurt to read through the player.cs file (If you understand code) to see what is involved. Reading it might help you understand what required and why also.

Matt