Map2dif VC6 linking error (LNK2005)
by Cory Osborn · in Torque Game Engine · 10/19/2003 (6:02 pm) · 2 replies
Anybody have any clues on where the problem might be?
engine_DEBUG.lib(guiCanvas.obj) : error LNK2005: "public: void __thiscall GuiCanvas::paint(void)" (?paint@GuiCanvas@@QAEXXZ) already defined in main.obj engine_DEBUG.lib(guiCanvas.obj) : error LNK2005: "class GuiCanvas * Canvas" (?Canvas@@3PAVGuiCanvas@@A) already defined in main.obj ../tools/map2dif_DEBUG.exe : fatal error LNK1169: one or more multiply defined symbols found Error executing link.exe.
About the author
#2
The last revision to this is dated 4/3/2003 and I've noticed a lot of changes to GuiCanvas recently. Removing this block of code allows it to compile nicely. Since its labeled as a hack, I'll assume they were originally there to get it to compile properly so removing it should be no big deal.
10/19/2003 (7:00 pm)
Just looked at the code in /tools/map2dif/main.cc (with latest HEAD) and I found this block (and yes those comments are in the code)#if defined(TORQUE_OS_WIN32) // huger hack
// huge hack
GuiCanvas *Canvas;
void GuiCanvas::paint() {}
#endifThe last revision to this is dated 4/3/2003 and I've noticed a lot of changes to GuiCanvas recently. Removing this block of code allows it to compile nicely. Since its labeled as a hack, I'll assume they were originally there to get it to compile properly so removing it should be no big deal.
Torque Owner Badguy
was added to both the Map2Diff project
and the engine.