Game Development Community

Oculus without sensor reaction

by Michael Kriegs · in Torque 3D Beginner · 08/30/2013 (4:02 pm) · 3 replies

Hi Guys,
I just got the latest Oculus Rift Dev-Kit and it works perfectly on the Rift Valley demo. But now by starting a new project with Torque 3D 3.0 and following the instructions on GitHub Wiki to setup Torque for Oculus word by word I have a beautiful 3D rendered view in which I can move the camera left and right using the mouse. But there´s no reaction from the Rift´s sensors in any direction. The view direction is 100%ly horizontal from the start of the game on. Seems, that the engine doesn´t pay any attention to the Rift´s sensors.

I even compared my files 'main.cs', 'scripts/client/serverConnections.cs', scripts/clients/default.bind.cs' with those of Rift Valley via WinMerge. I could not find any relevant diffs.

I used Oculus SDK 0.1.5 and Visual Studio 2010 and compiled the thing a dozent times in different ways, but I still have no clue what´s missing.

Is there anything else I have to do, which is not described on GitHub Wiki?
Thanks, Michael

About the author


#1
09/02/2013 (7:52 am)
I still don't know, what the problem was. But after unzipping the binarys, changing the scripts and compiling, everything now works fine.
#2
09/03/2013 (12:59 am)
Hi Michael

You can use this rift template to easily create new rift game without having to add the stuff from the git

http://mit.garagegames.com/Rift-Template-3-0.zip

Extract that under the templates folder and your done
#3
09/03/2013 (1:20 am)
Hi Nin-Nin,

Thank you very much! This makes it much easier for me in the future!