VR Game Jam - My Entry so far
by NiN-NiN · in General Discussion · 08/04/2013 (6:13 pm) · 24 replies
Hi All
I wanted to enter a Game Jam for VR to get more exposure for T3D as a lot of people are just using Unity currently and I think T3D for VR is a great tool.
I am still learning T3D so it will be a learning experience but so far this is how far I've gotten.
It's all been done with the Sketch Tool (I don't have time or the skill currently to make some 3D models or purchase them at the moment for the jam so this will have to do)
I am making a game that is loosely based on MC Escher's famous Relativity drawing.



I was trying to have the world rotate but that proved to be quite difficult when asked (At least for me and it mostly involved modifying the source)
I instead am using teleporters and have build the whole level as a cube and I copy the cube and then rotate it so one of the sides would be using the correct gravity and make the player transport into that cube with the world turned around.
It is pretty trippy walking around and seeing upside down stairs then going through the portal and seeing you are walking on the wall and seeing the world changed I was actually getting quite confused with it trying to keep track of where I am going and what teleport is going to what.
I am hoping to have it as a game where you must collect 5 objects from each level and then you move to a new level all with different illusions and gravity to get back into the real world.
I still have a lot to learn and need to apply more materials and tweak a few of the sketches but over all it's quite a compelling experience actually and hopefully it will do well in the Jam and promote T3D :)
Plus T3D is doing well with all these sketches which there are quite a lot of them
I wanted to enter a Game Jam for VR to get more exposure for T3D as a lot of people are just using Unity currently and I think T3D for VR is a great tool.
I am still learning T3D so it will be a learning experience but so far this is how far I've gotten.
It's all been done with the Sketch Tool (I don't have time or the skill currently to make some 3D models or purchase them at the moment for the jam so this will have to do)
I am making a game that is loosely based on MC Escher's famous Relativity drawing.



I was trying to have the world rotate but that proved to be quite difficult when asked (At least for me and it mostly involved modifying the source)
I instead am using teleporters and have build the whole level as a cube and I copy the cube and then rotate it so one of the sides would be using the correct gravity and make the player transport into that cube with the world turned around.
It is pretty trippy walking around and seeing upside down stairs then going through the portal and seeing you are walking on the wall and seeing the world changed I was actually getting quite confused with it trying to keep track of where I am going and what teleport is going to what.
I am hoping to have it as a game where you must collect 5 objects from each level and then you move to a new level all with different illusions and gravity to get back into the real world.
I still have a lot to learn and need to apply more materials and tweak a few of the sketches but over all it's quite a compelling experience actually and hopefully it will do well in the Jam and promote T3D :)
Plus T3D is doing well with all these sketches which there are quite a lot of them
#22
Oh, and that portal looked excellent even without stereo vision!
YouTube supports stereoscopic videos, doesn't it? It'd be awesome to find some way to capture video from the Rift and upload it that way.
08/17/2013 (3:40 pm)
I think we need a fix for that rotating moon sprite ;P. Other than that it looks pretty cool. The voice and music were great. Though the start of the video did give me a bit of neck pain... reminds me of those first-person parkour videos where the camera seems to constantly stare into the ground like Quasimodo :P. you started to look up a bit more when you got to the stairs.Oh, and that portal looked excellent even without stereo vision!
YouTube supports stereoscopic videos, doesn't it? It'd be awesome to find some way to capture video from the Rift and upload it that way.
#23
Yeah it was hard to record as I needed to put the rift on my head and see the screen as i turned off the rift warping so trying to move my head and see the screen was a big issues then it slipped when i was walking up the ramp and had to re-adjust.
Yeah I like the portal it's just some crystals then using the options to animate textures it came out very well actually I like it.
I can capture video as it looks in the rift but it's got the warping if you have a rift you can watch it but it otherwise looks like this
www.youtube.com/watch?v=QvV8zRisd8E
Some people can cross their eyes and see it in 3d if you want me to I can do another vid later on with the rift view if you can see it in 3d.
08/18/2013 (8:31 pm)
Actually it's rotating cause I just threw it as the texture for the sun as a quick test although it does look trippy in the rift it's more like a coin in the sky it rotates and looking up and down it looks a coin as the view changes so i'm debating to leave it or not as the effect when in the rift is a lot different than the vid.Yeah it was hard to record as I needed to put the rift on my head and see the screen as i turned off the rift warping so trying to move my head and see the screen was a big issues then it slipped when i was walking up the ramp and had to re-adjust.
Yeah I like the portal it's just some crystals then using the options to animate textures it came out very well actually I like it.
I can capture video as it looks in the rift but it's got the warping if you have a rift you can watch it but it otherwise looks like this
www.youtube.com/watch?v=QvV8zRisd8E
Some people can cross their eyes and see it in 3d if you want me to I can do another vid later on with the rift view if you can see it in 3d.
#24
Start at the 3 hour mark
http://www.twitch.tv/cymaticbruce/b/452124287
I also have an issue where T3D crashes cause I call Canvas.setVideoMode(1280, 800, true, 32, 60, 0);
I know it crashes where some graphic cards can't do that resolution by default and the standard rift template breaks cause i load the level straight away with code and bypass the choose level dialog so I really need to work out how to fix that as something must be called when its at the choose level dialog so i'm not sure what.
08/27/2013 (4:14 am)
My game got reviewed :)Start at the 3 hour mark
http://www.twitch.tv/cymaticbruce/b/452124287
I also have an issue where T3D crashes cause I call Canvas.setVideoMode(1280, 800, true, 32, 60, 0);
I know it crashes where some graphic cards can't do that resolution by default and the standard rift template breaks cause i load the level straight away with code and bypass the choose level dialog so I really need to work out how to fix that as something must be called when its at the choose level dialog so i'm not sure what.
NiN-NiN
Thanks :) The cool thing is at the start and near the end where those things are meant to look like clouds they are glowing in the rift which makes it fit well with the cloud of a god and the light at the end of the tunnel :)