Game Development Community

Multi-threading in TGE?

by Edward Smith · in Torque Game Engine · 10/14/2003 (10:40 pm) · 1 replies

I was just wondering if the TGE was threaded, to work with more then one CPU, so its 'one-to-many' or 'many-to-many' and not 'many-to-one'?

About the author

Games have always been a huge part of my life. I've always enjoy military games such as SEAL Team and Delta Force. Large open areas, an objective and your choice to deal with it. Or the choices in Deus Ex, that is what games should be about.


#1
10/15/2003 (6:38 am)
The problem is that due to a need for simulation coherency, Torque can't readily farm processing out to threads. Anything is liable to access anything else, and if the proper update order isn't maintained, the simulation tends to go nuts.