Non-4x3 Monitor Support?
by Seth Willits · in Torque Game Engine · 10/14/2003 (10:05 pm) · 7 replies
Why doesn't Torque support resolutions that aren't 4x3? Apple is juuust about on the brink of everything being at a non 4x3 aspect ratio. All thats left is the iBook and the 12" PowerBook. I have to stretch 1024x768 to fit on my 1680x1050 natural resolution monitor. Do you have any idea how bad that looks?
About the author
http://www.sethwillits.com/
#2
I do a lot of testing for another developer and within a few minutes he modified his engine to allow widescreen monitors to be fully used which means it must not be too hard.
10/14/2003 (10:31 pm)
I was thinking about that the other day; whether it would require a different fov or not, and I think that the answer is yes, but I can't be sure.I do a lot of testing for another developer and within a few minutes he modified his engine to allow widescreen monitors to be fully used which means it must not be too hard.
#3
I'm guessing you can just make it a setting in the options, to have the different FOV, but then you have to get the other resulations also in to the engine.
10/15/2003 (2:12 am)
Well look at games which have widescreen, you see more, so try adjusting the FOV, but maybe better to look around for that kind of thing so you can get the whole idea on how to do it.I'm guessing you can just make it a setting in the options, to have the different FOV, but then you have to get the other resulations also in to the engine.
#4
10/15/2003 (6:36 am)
There's nothing in Torque that explicitly forbids it from using non 4:3 ratio screens... Go ahead and add it to the engine, and submit it as a resource. Chances are it'll get added to HEAD. It shouldn't be a big complex change.
#5
FOV = FOV/(4/3) * (NewWidth/NewHeight)
I haven't bought Torque yet.
10/15/2003 (7:20 am)
It wouldn't need to be an option, you just need to calculate it. I think all you'd need to do is:FOV = FOV/(4/3) * (NewWidth/NewHeight)
I haven't bought Torque yet.
#6
I'd have to see what the difference is between TGE HEAD and my local mods for TT+Orbz, both of which can do 1680x1050 mode just fine on my Cinema display.
d
10/27/2003 (4:25 pm)
Hey Seth -I'd have to see what the difference is between TGE HEAD and my local mods for TT+Orbz, both of which can do 1680x1050 mode just fine on my Cinema display.
d
#7
10/27/2003 (5:33 pm)
Cools.
Torque Owner Edward Smith
Silencersoft
I believe that a second format of screen size would need a different FOV and maybe other things?
Only just thought of it now so. No sure.