More Procedural Functions heh
by Johnny Hill · in Torque Game Engine · 10/14/2003 (8:59 pm) · 4 replies
Is it possible to introduce procedural classes into torque.
These new classes would could be new datablock types that can be use by the engine and function like any other object.
I been studying Melv's Fxrender Object docs so I think Iam at least starting in the right place.
John H.
These new classes would could be new datablock types that can be use by the engine and function like any other object.
I been studying Melv's Fxrender Object docs so I think Iam at least starting in the right place.
John H.
About the author
#2
Will post it later.
10/15/2003 (3:11 pm)
Iam putting together a list of things that I would like to just plopped in from the game editor via Procedural classes.Will post it later.
#3
10/15/2003 (5:07 pm)
Ok...
#4
Heh I found a Answer you gave a while back Ben. :)
I need Rocks man lots of rocks with a limited lifespan. If I have what the basic rock looks like I can let torque load whatI need.
10/16/2003 (10:55 pm)
Quote:
At a guess, I'd say that TGE is entirely capable of mesh generation like you describe. I'd suggest you look at the model loading code, with this in mind: To load a model, you have to dynamically create in memory what the file describes.
Hope that helps; perhaps I'm being gnomic...
Heh I found a Answer you gave a while back Ben. :)
I need Rocks man lots of rocks with a limited lifespan. If I have what the basic rock looks like I can let torque load whatI need.
Associate Ben Garney