Game Development Community

TerrainFX

by Matt Laurenson · in General Discussion · 10/14/2003 (12:25 pm) · 2 replies

I was wondering if it might be possible to improve the look of
the landscape under weather conditions...using some kind of morph/blend trickery :)
- when it rains..darken the textures over time...probably blending in new "wet look" textures...
- this would increase realism..assuming weather is dynamic + not constant.
- when it snows..blend in your white textures...perhaps using 2 or three textures for better
- time based morph...[you could even uses masks to make it less uniform]

- you could also adjust the fx of player footsteps..noises..footprints..particles...

[perhaps shaders could be applied to the landscape???]

Maybe this is all too complex..or even stuped...i dont know...im an artist..not really
much of coder...but i do reckon that this would make the game more immersive +
cool ;)

anyway..all the best,
Matt.......[aka forge]

#1
10/14/2003 (5:03 pm)
It's possible... just time consuming and computationally intensive. :)

So it's unlikely that anyone will "just do" most of these things. Tho you could do some stuff with adjusting the terrain textures or the height data.
#2
10/15/2003 (11:33 am)
Hehe :)
- yeh..well its jst an idea...
- thought i share it with you..
perhaps you had already
thought of doing this..;)

thanks ;)
Matt