Collision object detail
by Aidan Quinn · in Artist Corner · 10/14/2003 (5:29 am) · 5 replies
If you want to have a castle model as a .dts in the map:
Must you use only shapes like boxes as collision objects,or can you just use a copy of the castle's mesh?
Must you use only shapes like boxes as collision objects,or can you just use a copy of the castle's mesh?
#2
Hope this helps...
John.
10/14/2003 (7:38 am)
Collision meshes must be convex, however you can add multiple meshes (I believe up to 9, but could be wrong on that). Regardless of the meshes or the number you should try to keep the poly count _VERY_ low. Player/object or worse vehicle/object collisions are fairly intensive.Hope this helps...
John.
#3
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4273
It shows the collision meshes usage. It's written as a node reference; however it's a great overall reference.
10/14/2003 (7:42 am)
Btw: here is a very good dts reference:www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4273
It shows the collision meshes usage. It's written as a node reference; however it's a great overall reference.
#4
10/14/2003 (8:17 am)
If you want to you have a .dts terrain model with holes in the collision object-split it?
Torque Owner Edward Smith
Silencersoft