Game Development Community

Release packaging of game

by Mark Walter · in Torque Game Engine · 10/14/2003 (12:20 am) · 3 replies

What is the process of packaging up a release version of your game with the Torque engine? Is there some kinda of archive you create that contains all the game files?

mark

#1
10/14/2003 (1:02 am)
I'm not the best person to answer this ... heck ... I haven't even finished a game yet.

Still, from what I've seen from Tribes 2, ThinkTanks, MarbleBlast and Orbz ... we don't compress it. We just release the DTS, DSO and the JPEG/PNG's with the game.

Try out the demos and muck around the distribution folders. :)

Alex
#2
10/14/2003 (1:52 am)
Didn't Tribes 2 use a .vl2? which is a zip file... theres a resourcse for this i think?
#3
10/14/2003 (8:58 am)
The Legends guys are doing that.