PoliticsTech: Best politics strategy game of the millenium?
by Alain Webb · in Game Design and Creative Issues · 08/20/2001 (11:51 am) · 0 replies
This new game, PoliticsTech, has been completed by several friends of mine. It's copyrighted so no one else can use the idea. The game has players make all kinds of political decisions such as:
DOMESTIC DECISIONS
*Drafting troops
*Production of Military units
*Improvements of planets and other domestic places
*Education (a well educated affiliation does better than a poorly educated affiliation)
*Civil decisions
*recruiting mercenaries and other military units
*resource collecting (a form of tax collecting)
*open-minded news (an affiliation that's very open-minded is much more prone to becoming better at training, being educated, etc.)
FOREIGN DECISIONS
*being merged, allied, neutral, enemy, or warring with other affiliations
*espionage, sabotage, taking of other's units/supplies, other special ops
*marriage of officers & rulers & others
*recruting officers of other affiliations
*trade
*exploration
DOMESTIC DECISIONS
*Drafting troops
*Production of Military units
*Improvements of planets and other domestic places
*Education (a well educated affiliation does better than a poorly educated affiliation)
*Civil decisions
*recruiting mercenaries and other military units
*resource collecting (a form of tax collecting)
*open-minded news (an affiliation that's very open-minded is much more prone to becoming better at training, being educated, etc.)
FOREIGN DECISIONS
*being merged, allied, neutral, enemy, or warring with other affiliations
*espionage, sabotage, taking of other's units/supplies, other special ops
*marriage of officers & rulers & others
*recruting officers of other affiliations
*trade
*exploration
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