Game Development Community

1:Camera 2: Client & Server

by Devboy · in Torque Game Engine · 10/11/2003 (2:49 pm) · 1 replies

Couple of questions:

1) How does the camera work? Specifically how does it 'know' where to be? how do I detach it from the player and set it manually?

2) I understand the meaning of the server-client model (at least I think I do), but how do you know what to do where. If for instance I want to change an object's state, will changing it on the server notify the client etc?

Is there a tutorial/explanation of these concepts somewhere?

#1
10/13/2003 (11:48 pm)
1) See Camera, or else higher up classes... The C++ engine reference should help you here.
2) Yes.

Try reading the tribes networking paper (in the resources)...