1:Camera 2: Client & Server
by Devboy · in Torque Game Engine · 10/11/2003 (2:49 pm) · 1 replies
Couple of questions:
1) How does the camera work? Specifically how does it 'know' where to be? how do I detach it from the player and set it manually?
2) I understand the meaning of the server-client model (at least I think I do), but how do you know what to do where. If for instance I want to change an object's state, will changing it on the server notify the client etc?
Is there a tutorial/explanation of these concepts somewhere?
1) How does the camera work? Specifically how does it 'know' where to be? how do I detach it from the player and set it manually?
2) I understand the meaning of the server-client model (at least I think I do), but how do you know what to do where. If for instance I want to change an object's state, will changing it on the server notify the client etc?
Is there a tutorial/explanation of these concepts somewhere?
About the author
Associate Kyle Carter
2) Yes.
Try reading the tribes networking paper (in the resources)...