Game Development Community

.NET Compile Issues - Help Plz

by Seth Patchett · in Torque Game Engine · 10/10/2003 (3:31 pm) · 1 replies

I just downloaded new HEAD 10/8/03 version. I'm using .NET 7.0 though the VC7 is a 7.1 solution.

Does anyone or can anyone recommend how I get around this please. I tried the VC6 route and made materialList.h change, then there is the number of warnings, he warnings I could fix though the compile fails with the following:

LIBCMT.lib(dosmap.obj) : error LNK2005: __dosmaperr already defined in LIBCD.lib(dosmap.obj)
LIBCMT.lib(mbctype.obj) : error LNK2005: __getmbcp already defined in LIBCD.lib(mbctype.obj)
LIBCMT.lib(mbctype.obj) : error LNK2005: __setmbcp already defined in LIBCD.lib(mbctype.obj)
LIBCMT.lib(mbctype.obj) : error LNK2005: ___initmbctable already defined in LIBCD.lib(mbctype.obj)
LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library

These all deal with a the file: texture2bm8

Thanks ahead of time for your support and assistance.

Seth

#1
10/10/2003 (9:21 pm)
Add a nodefaultlib:libcmt to your options... there's a GUI for this...

(tired post-IGC day 1, no more words :)